Simple first thought as I have relatively little time: seems like a map that hugely favours macro play. Relatively little room for air units to move behind the base (there's a nice open area, but reaching it is hard), second base is really easy to defend and even Reaper harass is pretty much impossible. Maybe add a small layer of height 1 cliff next to those base LOS-blockers to at least allow reaper/collosi harass?
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Map Name: DoGG Delta Station
Download: Search "DoGG Delta Station" (EU)
Map size: 140x140 (playable)
Game types: 1v1
Number of player spawns: 4
Number of bases: 12
Main locations:
The raised middle is similar to the one Crevasse uses. No gold expansions. One central watch tower.
Current images are from version 1.0
Top down picture: http://i.imgur.com/awsJK.jpg
Change log:
20 / 09 / 2011
Preview:
http://i.imgur.com/CwERO.jpg
http://i.imgur.com/neLAT.jpg
http://i.imgur.com/eapoE.jpg
http://i.imgur.com/RcIxK.jpg
http://i.imgur.com/1k65n.jpg
Map analyser pictures:
Summary:
http://i.imgur.com/0M1v5.png
Shortest pathways:
Main to main: http://i.imgur.com/RBmjZ.png /o/ http://i.imgur.com/E1h77.png /o/ http://i.imgur.com/gHLZd.png
Nat to nat: http://i.imgur.com/CJ9Aw.png /o/ http://i.imgur.com/nXrRn.png /o/ http://i.imgur.com/EfLki.png
Building placement pictures:
Protoss FFE: http://i.imgur.com/Ed4gJ.jpg
Terran wall off: http://i.imgur.com/cQ6Vd.jpg
Zerg creep: http://i.imgur.com/EWlio.jpg
Simple first thought as I have relatively little time: seems like a map that hugely favours macro play. Relatively little room for air units to move behind the base (there's a nice open area, but reaching it is hard), second base is really easy to defend and even Reaper harass is pretty much impossible. Maybe add a small layer of height 1 cliff next to those base LOS-blockers to at least allow reaper/collosi harass?