So I started to make a melee map that I really am loving so far, but I need your help to finish designing it! So this is the middle of the map with 4 possible expansion bases.
hey thanks, I was just messing around mostly, it isn't finished and I was wondering how I should add the outside of the map. Plus I don't know how to upload a map lol.
Concept wise it looks very interesting, I'm really not sure what else it would need.
I'm not going to say add textures or doodads because I know what you showed is just a basic blueprint.
The borders of the map are usually the lowest elevation level, if its space you leave it like that, if its a jungle tile set you add some trees and/or ruins/rocks or a mix of those, maybe water if you want. And if its a urban tile set you can place some buildings like the Korhal buildings.
To upload go to File>Publish, log on to your Bnet account and publish the map under the Locked option.
Try to finish the map up more and show it with the main bases as well, maybe it will give us some more ideas.
just a suggestion, but bases thiiiis close make it easy to reaper rush and fast air....
however, the other player could counter that... sorta.
cannon rushing is also easy.
Well, as you look at the map, I think the best place to put the the mains and expansions should be the North and South positions, that will make the rush distance by ground kind of long but it will favor more air play and drops which isn't always bad.
I was kind of thinking that muta harass on a map like that would be brutal, however it would help counter a terran that tries to turtle up in the center.
The problem with the new updated map is that, if you have close spawn positions, which has an 80% probability to happen, then you can probably just ignore the center of the map and try to do a 1 base or 2 base all in since it will be very close by ground. If the main is on top of the cliffs in the corners and the natural is at the base of the cliff then you'll have a very, very wide open natural.
It would be way better if you place the starting positions at the North, South and West, East positions, that way even if the natural is open the rush distance is still long enough that you can react.
I think the bases will be better of to the sides because people would be more encouraged to go trough the center and even if they decide to go trough the sides the rush distance will still be quite long.
So I started to make a melee map that I really am loving so far, but I need your help to finish designing it! So this is the middle of the map with 4 possible expansion bases.
add some rocks...
@SouLCarveRR: Go
uhhhhhhhhhh............
You could upload the map. I'd like to add the expansions and some doodads if you wish. The map itself looks good i think.
Cheers,
@nux95: Go
hey thanks, I was just messing around mostly, it isn't finished and I was wondering how I should add the outside of the map. Plus I don't know how to upload a map lol.
Concept wise it looks very interesting, I'm really not sure what else it would need. I'm not going to say add textures or doodads because I know what you showed is just a basic blueprint.
The borders of the map are usually the lowest elevation level, if its space you leave it like that, if its a jungle tile set you add some trees and/or ruins/rocks or a mix of those, maybe water if you want. And if its a urban tile set you can place some buildings like the Korhal buildings.
To upload go to File>Publish, log on to your Bnet account and publish the map under the Locked option.
Try to finish the map up more and show it with the main bases as well, maybe it will give us some more ideas.
What I need to do is to add the exterior spawn locations but I don't know where they "should" go. Hmmm....
just a suggestion, but bases thiiiis close make it easy to reaper rush and fast air.... however, the other player could counter that... sorta. cannon rushing is also easy.
Well, as you look at the map, I think the best place to put the the mains and expansions should be the North and South positions, that will make the rush distance by ground kind of long but it will favor more air play and drops which isn't always bad.
I was kind of thinking that muta harass on a map like that would be brutal, however it would help counter a terran that tries to turtle up in the center.
update with more terrain.
The problem with the new updated map is that, if you have close spawn positions, which has an 80% probability to happen, then you can probably just ignore the center of the map and try to do a 1 base or 2 base all in since it will be very close by ground. If the main is on top of the cliffs in the corners and the natural is at the base of the cliff then you'll have a very, very wide open natural.
It would be way better if you place the starting positions at the North, South and West, East positions, that way even if the natural is open the rush distance is still long enough that you can react.
@Admuntour: Go
So you mean the sides instead would be better? I really don't see how that makes much of a difference but I'll fix it later.
I think the bases will be better of to the sides because people would be more encouraged to go trough the center and even if they decide to go trough the sides the rush distance will still be quite long.
The same way you're uploading screenshots? Except you upload the map file instead.
Needs more rocks