(I made this thread to share more of my melee creations without filling up the development forum with a mass of individual posts)
=============== Lunar Shelf (4)
Variants:
1v1/2v2/FFA
Description:
A series of tight-quarter cliffs and ramps encompass the center, where Xel'naga watch towers allow vision of multiple attack routes. Natural expansions are easy to defend, while additional expansions are contested. Starting and natural mineral fields' resource count has been slightly increased (2150).
--
Misc. Details:
Simple map with nothing very fancy going on.
Author notes:
Made this map to warm up my symmetry usage in the editor.
This map has been published on NA.
=============== Jungle Fever (4)
Variants:
1v1/2v2/FFA
Description:
Naturals are easy to acquire but are vulnerable to attacks from adjacent cliff plateaus. Destructible rocks allow access to a third base, but also open a secondary attack route to both the natural and third expansion. Two Xel'naga towers overlook the center of the map.
--
Misc. Details:
A generic 1v1/2v2 map that features a typical natural and third, using rotational symmetry for each of the four corners. Players' main bases and naturals are open to air attacks, while the third base remains more secure from the central battlefield. A destructible rock opens a ground path to the third, but also opens an additional entry to both the natural and third expansions (a cutesy experiment for dual-role destructible rocks).
Author notes:
This map keeps it basic with a simple layout and forces players to adapt to different offensive tactics.
This map has been published on NA.
=============== Alpha Station (2)
Variants:
1v1
Description:
A central battlefield is located in the center, where destructible rocks open an additional path but make the natural vulnerable to ground attacks. A third expansion is near, while a fourth base remains harder to defend. Rich mineral veins and a Xel'naga tower exist at the center.
--
Misc. Details:
A 1v1 map that uses a vertical fortification layout; the main push utilizes the center stages of the map, and late-game expansions become harder to defend.
This map has been published on NA.
--
=============== Lunar Plateau (2)
Variants:
1v1
Description:
A natural expansion is easy to acquire, while a third and fourth base will spread defenses thin. Attack routes are primarily in the center, while a secondary attack path is blocked by destructible rocks. Control of the center awards rich minerals. Xel'naga towers overlook fourth expansions.
--
Misc. Details:
Inspired partly by Scrap Station and other maps that utilize an alternate-direct-connection-path to the enemy base (and mirrored symmetry).
(I made this thread to share more of my melee creations without filling up the development forum with a mass of individual posts)
=============== Lunar Shelf (4)
Variants:
1v1/2v2/FFA
Description:
A series of tight-quarter cliffs and ramps encompass the center, where Xel'naga watch towers allow vision of multiple attack routes. Natural expansions are easy to defend, while additional expansions are contested. Starting and natural mineral fields' resource count has been slightly increased (2150).
--Misc. Details:
Simple map with nothing very fancy going on.
Author notes:
Made this map to warm up my symmetry usage in the editor.
This map has been published on NA.
=============== Jungle Fever (4)
Variants:
1v1/2v2/FFA
Description:
Naturals are easy to acquire but are vulnerable to attacks from adjacent cliff plateaus. Destructible rocks allow access to a third base, but also open a secondary attack route to both the natural and third expansion. Two Xel'naga towers overlook the center of the map.
--Misc. Details:
A generic 1v1/2v2 map that features a typical natural and third, using rotational symmetry for each of the four corners. Players' main bases and naturals are open to air attacks, while the third base remains more secure from the central battlefield. A destructible rock opens a ground path to the third, but also opens an additional entry to both the natural and third expansions (a cutesy experiment for dual-role destructible rocks).
Author notes:
This map keeps it basic with a simple layout and forces players to adapt to different offensive tactics.
This map has been published on NA.
=============== Alpha Station (2)
Variants:
1v1
Description:
A central battlefield is located in the center, where destructible rocks open an additional path but make the natural vulnerable to ground attacks. A third expansion is near, while a fourth base remains harder to defend. Rich mineral veins and a Xel'naga tower exist at the center.
--Misc. Details:
A 1v1 map that uses a vertical fortification layout; the main push utilizes the center stages of the map, and late-game expansions become harder to defend.
This map has been published on NA.
--=============== Lunar Plateau (2)
Variants:
1v1
Description:
A natural expansion is easy to acquire, while a third and fourth base will spread defenses thin. Attack routes are primarily in the center, while a secondary attack path is blocked by destructible rocks. Control of the center awards rich minerals. Xel'naga towers overlook fourth expansions.
--Misc. Details:
Inspired partly by Scrap Station and other maps that utilize an alternate-direct-connection-path to the enemy base (and mirrored symmetry).
This map has been published on NA.
--