Once a Terran research post aimed at investigating the planet's many ruins, the sparse equipment now lies abandoned. Ruins of one have joined ruins of another on this barely habitable planet.
Screenshots
Details
Players: 2
Bases per player: 6 (one 6M1G base each)
Playable Area: 149x168 (Large)
Features: A secluded natural behind the ramp allows for safer early expansions, though a wider ramp and a blocked backdoor to the third will require solid mid-game defense. Long open areas in the middle provide for large-scale battle possibilities, with additional bases scattered around the map in defensible
positions.
Server: US
Actual name: Desolation [Befall]
This is my first published map, but don't go easy on me. I tried my best to balance this without the analyzer (can't get it to work and it seems no one else can), and pretty it up. Let me know what you think! :)
Updates:
2.0: Added tons of texture additions, doodads, fixed main size in northern base
I like the lay-out and theme, though I think you could make it better with some more texture-play. Most of the borders between your textures are too clear - feel free to mix that up and have your map look more like a painting made by someone throwing buckets of paint at it rather than a Mondriaan. Additionally, you could probably reorganize some of your existing doodads or add some more. Some areas seem nice and filled up, but there are entire areas in your map that look rather bland and similar, like the main base in your third picture. This is even moreso because of the lack of textureplay that makes the thing seem like a carpet.
Cool, I'll check out a ton of maps and see what I could do better with textures that makes it more attractive. Yeah, the pics do look a bit bland, just worried about it seeming cluttered. But I'll update later with new pics.
Updated! Lemme know what you think of the changes!
Desolation
Description
Once a Terran research post aimed at investigating the planet's many ruins, the sparse equipment now lies abandoned. Ruins of one have joined ruins of another on this barely habitable planet.
Screenshots
Details
Players: 2
Bases per player: 6 (one 6M1G base each)
Playable Area: 149x168 (Large)
Features: A secluded natural behind the ramp allows for safer early expansions, though a wider ramp and a blocked backdoor to the third will require solid mid-game defense. Long open areas in the middle provide for large-scale battle possibilities, with additional bases scattered around the map in defensible positions.
Server: US
Actual name: Desolation [Befall]
This is my first published map, but don't go easy on me. I tried my best to balance this without the analyzer (can't get it to work and it seems no one else can), and pretty it up. Let me know what you think! :)
Updates:
I like the lay-out and theme, though I think you could make it better with some more texture-play. Most of the borders between your textures are too clear - feel free to mix that up and have your map look more like a painting made by someone throwing buckets of paint at it rather than a Mondriaan. Additionally, you could probably reorganize some of your existing doodads or add some more. Some areas seem nice and filled up, but there are entire areas in your map that look rather bland and similar, like the main base in your third picture. This is even moreso because of the lack of textureplay that makes the thing seem like a carpet.
You should start off making the map symmetrical
@Mozared: Go
Cool, I'll check out a ton of maps and see what I could do better with textures that makes it more attractive. Yeah, the pics do look a bit bland, just worried about it seeming cluttered. But I'll update later with new pics.
Updated! Lemme know what you think of the changes!
@ScorpSCII: Go
It's all done by hand and the analyzer isn't working, so you'll have to be far more specific if you actually want to be constructive.