I want to see Kerrigan whe she burrows, i tried to use a "HydraliskBurrowed" actor, but when i burrowed and unburrowed her, she has turn with Hydralisk properties, even if the model actor and portrait doesn't change.
This is how kerrigan totally disappear, but i want to look like the burrowed hydralisk or a terran burrowed model. Please guide me.
As I know, borrowable units use the same actor for ground and underground, so u'll have to do an advanced thing:
1). Go to Actor > Events;
2). Create an event "AbilMorph.(Kerrigan's borrowing ability).Finish"
3). Change the action of the event to "Model Swap" and define a good model for borrowed Kerrigan.
4). The same thing for unborrowing, if you got the point.
Hope I remember everything right...
Edit: Oh, and the best solution would be to use the new HOTS Kerrigan.
@Mugen245: Go Those only hide the unit to enemy players. The problem here is the animation itself, it was made so Kerrigan is completely hidden by the ground, unlike most Zerg units. I'd suggest a behavior that alters the height of the unit a little when she's burrowed.
Probably an Animation Design' Even in the Campaign- They just probably are using Burrow Kerrigan - Then Move Unit Instantly other than just sticking Kerrigan there in-place during the last campaign.
They probably didn't design an Animation m3 Burrowed Model of it - Or made one yet' Try checking out Heart of the Swarm since it focuses primarily on her vengeance -I heard there are new files in there since its an Expansion pack :)
I'm just pure on scripting and calculations - Haven't fiddled with 3rd party programs yet. I'm just a compiler myself either tho - But I could suggest changing XYZ or yup Unit Height through Actor Fields+
_ _ _ _ Under the Ground _ _ _ ! < Kerrigan while Borrowed - (Butterfly Effect)
If you alter its Height through UnitFields+ (UnitFields - UI for me.)
- - - - - - - - - Ground _ _ _ _ _ _ _ _ _ [.] < this is Kerrigan's wing or head probably 1.4+ or a little slight lower good enough that it will show of her Wings 0.99 Probably.
Hi
I want to see Kerrigan whe she burrows, i tried to use a "HydraliskBurrowed" actor, but when i burrowed and unburrowed her, she has turn with Hydralisk properties, even if the model actor and portrait doesn't change.
This is how kerrigan totally disappear, but i want to look like the burrowed hydralisk or a terran burrowed model. Please guide me.
link_photo.1.7mb
Making a gif with this looks... weird.
As I know, borrowable units use the same actor for ground and underground, so u'll have to do an advanced thing:
1). Go to Actor > Events;
2). Create an event "AbilMorph.(Kerrigan's borrowing ability).Finish"
3). Change the action of the event to "Model Swap" and define a good model for borrowed Kerrigan.
4). The same thing for unborrowing, if you got the point.
Hope I remember everything right...
Edit: Oh, and the best solution would be to use the new HOTS Kerrigan.
Decloack her Flags and you can see her' Also remove the Burrowed Flag - So that it might slightly show up a little. :)
@Mugen245: Go Those only hide the unit to enemy players. The problem here is the animation itself, it was made so Kerrigan is completely hidden by the ground, unlike most Zerg units. I'd suggest a behavior that alters the height of the unit a little when she's burrowed.
Probably an Animation Design' Even in the Campaign- They just probably are using Burrow Kerrigan - Then Move Unit Instantly other than just sticking Kerrigan there in-place during the last campaign.
They probably didn't design an Animation m3 Burrowed Model of it - Or made one yet' Try checking out Heart of the Swarm since it focuses primarily on her vengeance -I heard there are new files in there since its an Expansion pack :)
I'm just pure on scripting and calculations - Haven't fiddled with 3rd party programs yet. I'm just a compiler myself either tho - But I could suggest changing XYZ or yup Unit Height through Actor Fields+
Try checking Tassadar - Since he is a Floating Protoss Hero - I'm also having a bad time moving him down -
and once youre done that ' Try creating a Ground Mover - So that it will move - or check how Infestors burrow - They could move freely.
Btw' I'm updating my Map - Very often I'm inviting you for a free play until I could figure out Data Editor intimately. :)
AutoCast / SmartCast. :)
Goodluck.
@Mugen245: Go Tassadar's issue is just the Unit: Height field. Set this field to 0 and he's ok. Those are unrelated problems.
Try this - Look for Kerrigan Burrowed - Char
then set its UI to the same field as Tassadars but not so high that Kerrigan will fly' Just enough that her head or wings will show up - :)
Good Luck.
_ Thanks for your Reply btw - Tassadar has 2.5 right ? :)
Or atleast something like - this - A little up ground that you can see her wings or aura ' But the animation might look stupid - But its up to you.
Take a look at how Tassadar floats but walks like he's on the Ground - The mover is like this
Keyboard Schematics-
! < Just assume this is Tassadar. - - - - - - - - - Floating in the Air [Walking]
- - - - - - - - - - - - - - - - - - - -Ground - - - - - - - Kerrigan - Unborrowed she's walking or idle.
_ _ _ _ Under the Ground _ _ _ ! < Kerrigan while Borrowed - (Butterfly Effect)
If you alter its Height through UnitFields+ (UnitFields - UI for me.)
- - - - - - - - - Ground _ _ _ _ _ _ _ _ _ [.] < this is Kerrigan's wing or head probably 1.4+ or a little slight lower good enough that it will show of her Wings 0.99 Probably.
Then its up to you :)