In bw, there were 3rd party editors that let you add colors to maps, and they would be randomly assigned to players upon the game loading. In sc2, there are more colors (I think 16?) but they are still forced, and you must choose colors. So I have a couple of questions regarding this:
(A) How do I change my melee map to have all the color options?
(B) How do I change my melee map to randomly assign colors upon loading the game?
(1) Is there an obvious way to make it so that stalkers can not blink across gaps without widening them or changing the terrain too much? Tanks and high Templar still need to be able to unload across the gaps.
(2) In the orignal BB, there is this meteor/asteroid rock lodged into solar array doodad for platform tileset that has unique properties. IIRC it has LoS blocking from certain angles, and a small unit like a ling or ghost can pass through the middle of it. Is there anything like this, or can I recreate this? If so how do I do that?
(3) Currently, I have the map set as arcade. I originally created the map before arcade was around and I guess it automatically assigned it to that. I think I would like to switch it to melee/custom but I am wondering if I will lose the custom loading screen, map info, reviews, etc.
(A) You can change color options by going into the Data Editor, open the tab "Edit Advanced Data -> Gameplay Data" and change the field UI: Team Color for the Default SC2 Gameplay Settings. Whether or not a color can be selected depends on whether or not it is Enabled and what the Minimum Player Count is for it to be visible.
(B) There is an action in the Trigger Editor "Set Player Color", the best approach to randomize player colors is probably to create a new Trigger with the Event "Map Initialization", loop through all players and just assign the colors to each player based on a random integer. Have some kind of algorithm to make sure that no same color gets assigned to multiple players.
I dunno if you are giving directions off of memory because they are somewhat vague and I'm having a bit of trouble figuring it out. Thank you for helping me. Sorry, I am familiar with the bw editor but I haven't used it in a long time, and I have barely used the sc2 editor.
So this is what I did so far:
Modules>Data>Data>Edit Advanced Data>Gameplay Data>Click default UI SC2 Gameplay Settings.
And then do I click on the right> Basic (UI) Team colors>right click>modify values> Change white to enabled, then change all the other colors with 8 to 0?
Modules>Triggers>click New Trigger>click event-map initilization>click action-set player color. Now what?
PS- I assume this means the map can't be used/converted to melee/custom maps now (and must remain arcade)? Or is there a way to do either of these without making it an arcade map?
one "obvious" way of avoiding "blink stalkers" is the pathable / unpathable tool .. (dissalows access / movement to ground units in areas that they should be able to use ..
but the last time i checked it wasn't working properly (some mapmakers have gone half crazy over this seemingly benign issue :°( )
still.. the ht storm and siege tank shells share same distance with the blink ability, so without changing their stats i don't see how you can manage
So the trigger has worked fine for now, but I noticed something yesterday. 2 players in the same 2v2 game got the same purple (or almost nearly) color and it happened twice in a row. One time when they were allies, and another when they were opponents. What's up with that?
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In bw, there were 3rd party editors that let you add colors to maps, and they would be randomly assigned to players upon the game loading. In sc2, there are more colors (I think 16?) but they are still forced, and you must choose colors. So I have a couple of questions regarding this:
(A) How do I change my melee map to have all the color options?
(B) How do I change my melee map to randomly assign colors upon loading the game?
I also have a few other unrelated questions to my map BloodBath 2013 (all servers): http://www.teamliquid.net/blogs/viewblog.php?id=431926
(1) Is there an obvious way to make it so that stalkers can not blink across gaps without widening them or changing the terrain too much? Tanks and high Templar still need to be able to unload across the gaps.
(2) In the orignal BB, there is this meteor/asteroid rock lodged into solar array doodad for platform tileset that has unique properties. IIRC it has LoS blocking from certain angles, and a small unit like a ling or ghost can pass through the middle of it. Is there anything like this, or can I recreate this? If so how do I do that?
(3) Currently, I have the map set as arcade. I originally created the map before arcade was around and I guess it automatically assigned it to that. I think I would like to switch it to melee/custom but I am wondering if I will lose the custom loading screen, map info, reviews, etc.
I have remade BloodBath for sc2 HotS as true as possible to the BW balanced version 1.37 I used and kept updated for years: http://www.panschk.de/mappage/comments.php?mapid=4697 also here: Strat thread here: http://www.teamliquid.net/blogs/viewblog.php?id=57264 Liki wiki here: http://wiki.teamliquid.net/starcraft/Blood_Bath
(A) You can change color options by going into the Data Editor, open the tab "Edit Advanced Data -> Gameplay Data" and change the field UI: Team Color for the Default SC2 Gameplay Settings. Whether or not a color can be selected depends on whether or not it is Enabled and what the Minimum Player Count is for it to be visible.
(B) There is an action in the Trigger Editor "Set Player Color", the best approach to randomize player colors is probably to create a new Trigger with the Event "Map Initialization", loop through all players and just assign the colors to each player based on a random integer. Have some kind of algorithm to make sure that no same color gets assigned to multiple players.
I dunno if you are giving directions off of memory because they are somewhat vague and I'm having a bit of trouble figuring it out. Thank you for helping me. Sorry, I am familiar with the bw editor but I haven't used it in a long time, and I have barely used the sc2 editor.
So this is what I did so far: Modules>Data>Data>Edit Advanced Data>Gameplay Data>Click default UI SC2 Gameplay Settings. And then do I click on the right> Basic (UI) Team colors>right click>modify values> Change white to enabled, then change all the other colors with 8 to 0?
Modules>Triggers>click New Trigger>click event-map initilization>click action-set player color. Now what?
PS- I assume this means the map can't be used/converted to melee/custom maps now (and must remain arcade)? Or is there a way to do either of these without making it an arcade map?
Someone was nice enough to create this for me. Problem is, I don't understand how to implement it.. http://peeeq.de/gui.php?id=3254 http://i.snag.gy/JMQPP.jpg
Someone was me. :)
It worked. cool, thanks. Still have some other issues and the other 1-2-3 questions.
one "obvious" way of avoiding "blink stalkers" is the pathable / unpathable tool .. (dissalows access / movement to ground units in areas that they should be able to use ..
but the last time i checked it wasn't working properly (some mapmakers have gone half crazy over this seemingly benign issue :°( )
still.. the ht storm and siege tank shells share same distance with the blink ability, so without changing their stats i don't see how you can manage
good luck
http://th04.deviantart.net/fs70/PRE/f/2011/288/c/2/okay_by_rober_raik-d4cw242.png
Still curious about 2 and 3? Mainly 3.
PS- I got this weird email: Dear SpoR919,
Please visit the following URL to confirm your email address: XClick Here to Confirm Your E-mail AddressX
Alternatively you can enter the following code on the site you registered: XXXXXXXXXXXXXXXXXXXXXX
Thank you for registering on the Curse network!
Didn't I already do this to begin posting here?
So the trigger has worked fine for now, but I noticed something yesterday. 2 players in the same 2v2 game got the same purple (or almost nearly) color and it happened twice in a row. One time when they were allies, and another when they were opponents. What's up with that?