Not 100% this is the 1,.2 file but it is the stuff out of the new PRT file....
# is line number in the new native file
<! means new or changed
* means changed value
Hope you find this helpful!
371 <! const int c_bankOptionSignature = 0;
389 <! native bool BankVerify (bank b);
391 <! native bool BankOptionGet (bank b, int option);
775 <! const int c_formatNumberStyleNormal = 0;
776 <! const int c_formatNumberStyleCurrency = 1;
777 <! const int c_formatNumberStylePercent = 2;
1279 <! native int DialogControlCreateInPanelFromTemplate (int panel, int type, string inTemplate);
1996 <! native void HelpPanelDestroyAllTips ();
2125 <! const int c_effectAmountLifeChanged = 7;
2126 <! const int c_effectAmountShieldsChanged = 8;
2779 <! native void TextTagFogofWar (int inTag, bool inFog);
3133 <! const int c_unitPropKillXP = 30;
3134 <! const int c_unitPropCarriedMinerals = 31;
3135 <! const int c_unitPropCarriedVespene = 32;
3136 <! const int c_unitPropCarriedTerrazine = 33;
3837 <! const int c_syncFrameTypeControlGroupPanel = 29;
3838 <! const int c_syncFrameTypeInfoPanel = 30;
3839 <! const int c_syncFrameTypeConsolePanel = 31;
3840 <! const int c_syncFrameTypeIdleWorkerButton = 32;
3864 * const int c_gameMenuDIalogHotkeysButton = 12;
3865 * const int c_gameMenuDialogLoadButton = 13;
3866 * const int c_gameMenuDialogSaveButton = 14;
3867 * const int c_gameMenuDialogPauseButton = 15;
3868 * const int c_gameMenuDialogRestartButton = 16;
3869 * const int c_gameMenuDialogReturnToGameplayButton = 17;
3870 <! const int c_gameMenuDialogRestartDifficultyPulldown = 18;
3932 <! native void UISetResourceTradingAllowed (int inResourceType, bool inAllowed);
3933 <! native void UISetResourceTradingMinorStep (int inResourceType, int inAmount);
3944 <! native void UISetDragSelectEnabled (playergroup players, bool enable);
3975 <! native int EventMouseMovedPosXUI ();
3976 <! native int EventMouseMovedPosYUI ();
3977 <! native fixed EventMouseMovedPosXWorld ();
3978 <! native fixed EventMouseMovedPosYWorld ();
3979 <! native fixed EventMouseMovedPosZWorld ();
Not 100% this is the 1,.2 file but it is the stuff out of the new PRT file....
# is line number in the new native file
<! means new or changed
* means changed value
Hope you find this helpful!
371 <! const int c_bankOptionSignature = 0;
389 <! native bool BankVerify (bank b);
391 <! native bool BankOptionGet (bank b, int option);
775 <! const int c_formatNumberStyleNormal = 0;
776 <! const int c_formatNumberStyleCurrency = 1;
777 <! const int c_formatNumberStylePercent = 2;
1279 <! native int DialogControlCreateInPanelFromTemplate (int panel, int type, string inTemplate);
1996 <! native void HelpPanelDestroyAllTips ();
2125 <! const int c_effectAmountLifeChanged = 7;
2126 <! const int c_effectAmountShieldsChanged = 8;
2779 <! native void TextTagFogofWar (int inTag, bool inFog);
3133 <! const int c_unitPropKillXP = 30;
3134 <! const int c_unitPropCarriedMinerals = 31;
3135 <! const int c_unitPropCarriedVespene = 32;
3136 <! const int c_unitPropCarriedTerrazine = 33;
3837 <! const int c_syncFrameTypeControlGroupPanel = 29;
3838 <! const int c_syncFrameTypeInfoPanel = 30;
3839 <! const int c_syncFrameTypeConsolePanel = 31;
3840 <! const int c_syncFrameTypeIdleWorkerButton = 32;
3864 * const int c_gameMenuDIalogHotkeysButton = 12;
3865 * const int c_gameMenuDialogLoadButton = 13;
3866 * const int c_gameMenuDialogSaveButton = 14;
3867 * const int c_gameMenuDialogPauseButton = 15;
3868 * const int c_gameMenuDialogRestartButton = 16;
3869 * const int c_gameMenuDialogReturnToGameplayButton = 17;
3870 <! const int c_gameMenuDialogRestartDifficultyPulldown = 18;
3932 <! native void UISetResourceTradingAllowed (int inResourceType, bool inAllowed);
3933 <! native void UISetResourceTradingMinorStep (int inResourceType, int inAmount);
3944 <! native void UISetDragSelectEnabled (playergroup players, bool enable);
3975 <! native int EventMouseMovedPosXUI ();
3976 <! native int EventMouseMovedPosYUI ();
3977 <! native fixed EventMouseMovedPosXWorld ();
3978 <! native fixed EventMouseMovedPosYWorld ();
3979 <! native fixed EventMouseMovedPosZWorld ();
Mouse moved is definitely useful :)
Uh... is there an "EventMouseMovedPosYWorld();??? or is it just X?
@LazyCoder: Go
There's one for all three dimensions of world coordinates:
Was late last night when i pasted, its corrected.
Quote from RodOfNOD:
3864 * const int c_gameMenuDIalogHotkeysButton = 12;
LOL did Blizzard capitalize the "i" in "DIalog" or did you paste that wrong?
Also, where are the natives files located and in which mpqs? I haven't been able to find them.
where is player name as string? =/
I suppose that mouse moving trigger will be really high resource intensive :|
@Bibendus: Go
Woot, made
native void UISetDragSelectEnabled (playergroup players, bool enable);
to work. It does exactly what it is, disable drag selection.
Hey I just need it on my DK map :D
@progammer: Go
There was actually a way around it already. But this is probably better. =D