a)
Some kind of radar(UI like minimap) that would constantly update display of enemies in some limited range around you.
Additional to that, you could acquire(detect/select) targets by keyboard keys.
Lets say... Q nearest target, W is next and E is previous target.
Video:
Left blue radar.
b)
Forcing unit to face unit with its TurretZ(torso) while moving (using normal SC2 config controls); right mouse click.
If something is unclear with question a) I can show an video.
Looking at the Diamondback from the Campaign it should be possible.
That unit is able to aim and fire at enemies with it's turret while moving somewhere comepletely else.
Tnx, that helps me really a lot. I will submit almost all systems soon that I plan to include.
Before I start recruiting people for my project I plan to establish what systems are possible to do.
Can I get some kind of video of that what you just said ?
I dont have my game yet... So what I can do is just post here and wait to get some answers.
This is the best footage I can find:
But it's not very great.
He just attack moves with them, so you can't really see how they drive around while attacking.
Interesting, tho its hovering unit not walking, someone should examine this, look possible but maybe its faked movement or something.
not really, just notice how the main body rotates in some direction and the turret towards the enemy. It does not matter if it has wheels or not, it will keep it's move direction while the turret attack the enemies.
Actually, its possible. We already did it. In few different levels. One unit, actor, 2 units... this can be seen in that Avatars of War video.
This is what I need.
"Selecting enemy unit will result in triggering action called „Target Lock on“. „Target Lock on“ means that torso of your unit will start facing selected enemy unit. This action will take some time. Note that torso twisting is ignoring any rotation or movement of lower part of your unit; the legz.
When torso of your unit is lined where its facing enemy unit, it will stay locked, no matter how
fast enemy unit is moving around you. Note that you can't start firing until you get an notification for that; it takes some extra time to calculate some things for your unit (concept thing).
Note that this is only way to accomplish target lock on. That will enable you firing with most of your weapons."
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a)
Some kind of radar(UI like minimap) that would constantly update display of enemies in some limited range around you.
Additional to that, you could acquire(detect/select) targets by keyboard keys.
Lets say... Q nearest target, W is next and E is previous target.
Video:
Left blue radar.
b)
Forcing unit to face unit with its TurretZ(torso) while moving (using normal SC2 config controls); right mouse click.
If something is unclear with question a) I can show an video.
Tnx.
@tigerija: Go
check the main page on this site. someone is doing a rpg map with a mini map. he could also queue enemies and tab through them. it is possible
Yeah I seen that, watched the video didint notice that, maybe I skipped the part.
I will PM that guy.
Anyone else ? I need to establish this.
Radar should definitely be possible. I plan on implementing one for a map I'm working on.
Then you guyz could help me with that. If I wont find someone before.
What about:
b) Forcing unit to face unit with its TurretZ(torso) while moving (using normal SC2 config controls); right mouse click.
Looking at the Diamondback from the Campaign it should be possible. That unit is able to aim and fire at enemies with it's turret while moving somewhere comepletely else.
Tnx, that helps me really a lot. I will submit almost all systems soon that I plan to include.
Before I start recruiting people for my project I plan to establish what systems are possible to do.
Can I get some kind of video of that what you just said ? I dont have my game yet... So what I can do is just post here and wait to get some answers.
bump
Also is that unit aircraft or walking unit ?
It's some sort of hover tank.
This is the best footage I can find: But it's not very great. He just attack moves with them, so you can't really see how they drive around while attacking.
Interesting, tho its hovering unit not walking, someone should examine this, look possible but maybe its faked movement or something.
not really, just notice how the main body rotates in some direction and the turret towards the enemy. It does not matter if it has wheels or not, it will keep it's move direction while the turret attack the enemies.
Actually, its possible. We already did it. In few different levels. One unit, actor, 2 units... this can be seen in that Avatars of War video.
This is what I need.
"Selecting enemy unit will result in triggering action called „Target Lock on“. „Target Lock on“ means that torso of your unit will start facing selected enemy unit. This action will take some time. Note that torso twisting is ignoring any rotation or movement of lower part of your unit; the legz. When torso of your unit is lined where its facing enemy unit, it will stay locked, no matter how fast enemy unit is moving around you. Note that you can't start firing until you get an notification for that; it takes some extra time to calculate some things for your unit (concept thing). Note that this is only way to accomplish target lock on. That will enable you firing with most of your weapons."