This is somewhat offtopic, but related to galaxy scripting.
Is it possible to recreate everything that the data editor does using galaxy code?
As in, circumvent the need to go through all the different unit/actor/effect/weapon menus in the editor and just create what I want by writing code?
I'm a software developer, so it's not really that daunting to write large sections of code and keep track of it. What's always kept me from developing a SC2 map is that I don't want to spend most of my time in a GUI editor going back and forth between 100 different tabs/field values instead of coding.
If so, then yea I would definitely be interested in a standalone compiler.
Is it possible to recreate everything that the data editor does using galaxy code?
This is a complex question that would require a lot of experience using both Galaxy and the data editor to answer. Most likely, there are certain things that the data editor can do that there's no way to replicate in Galaxy. However, there are certainly a lot of things you can do with Galaxy that could never be done with the data editor. You could easily make an entire map using Galaxy for 90% of everything, but you will probably have to crack open the data editor at some point...
I'm a nooby and don't speak this language... However, what's the difference between the Data Editor and the Galaxy Editor? is the data editor in the galaxy editor? or is the data editor a 3rd party mod?
With that being asked, what can the data editor do that the galaxy can't and vise versa? o.o
Why create new editors at all? i thought the galaxy wasn't even completely understood by the mapping community because it is so complex?
Just stumbled upon this thread; I would definitely be interested in this editor of yours (like I told you before), and I would certainly use it later on.
The data editor is a module within the Galaxy Editor, which also contains the terrain editor, and trigger editor. Galaxy Script is what triggers are converted into and are what actually run in a map.
@zeldarules28: Go
ok, this week ill do it!
This is somewhat offtopic, but related to galaxy scripting.
Is it possible to recreate everything that the data editor does using galaxy code?
As in, circumvent the need to go through all the different unit/actor/effect/weapon menus in the editor and just create what I want by writing code?
I'm a software developer, so it's not really that daunting to write large sections of code and keep track of it. What's always kept me from developing a SC2 map is that I don't want to spend most of my time in a GUI editor going back and forth between 100 different tabs/field values instead of coding.
If so, then yea I would definitely be interested in a standalone compiler.
@Fant0m1: Go
you can write XML right in :P.
@Taintedwisp: Go
Are there any APIs or tutorials around here on doing that in galaxy? Or maybe just some sample map code that writes the data's XML directly?
This is a complex question that would require a lot of experience using both Galaxy and the data editor to answer. Most likely, there are certain things that the data editor can do that there's no way to replicate in Galaxy. However, there are certainly a lot of things you can do with Galaxy that could never be done with the data editor. You could easily make an entire map using Galaxy for 90% of everything, but you will probably have to crack open the data editor at some point...
I'm a nooby and don't speak this language... However, what's the difference between the Data Editor and the Galaxy Editor? is the data editor in the galaxy editor? or is the data editor a 3rd party mod?
With that being asked, what can the data editor do that the galaxy can't and vise versa? o.o Why create new editors at all? i thought the galaxy wasn't even completely understood by the mapping community because it is so complex?
I would like an extension that doesn't bloat the code much. As much as I liked g, the output code was insanely huge IMO.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Just stumbled upon this thread; I would definitely be interested in this editor of yours (like I told you before), and I would certainly use it later on.
@SuperiorHHH: Go
The data editor is a module within the Galaxy Editor, which also contains the terrain editor, and trigger editor. Galaxy Script is what triggers are converted into and are what actually run in a map.
This would be flippin AWESOME!