So I've been gone for quite a few months. Been travelling and so forth. I'm about to settle down with my fancy new keyboard and do some programming again. Does anyone still care for a proper language extension for Galaxy? Or have you all given up hope?
Fairly certain there'd be people who care, but I think there are a couple in the works. No idea what those are called (I don't even do triggers that much, let alone use galaxy) though, but maybe you could join in with them and speed up the process of making such extensions :) Or you know, just make your own anyway :p
I would really appreciate an extension to Galaxy. However, what I'd prefer the most is if it was easy to use. Some kind of integrated editor like the JNGP for WC3.
I would really appreciate an extension to Galaxy. However, what I'd prefer the most is if it was easy to use. Some kind of integrated editor like the JNGP for WC3.
That would be ideal, however, it will probably wind up being an external editor that doesn't require SC2's map editor to be open.
Seriously, the only thing i would need is a very lightweight code editor that has syntax highlighting, good documentation for all existing galaxy functions and auto completion.
Also it would be awesome if this tool could somehow always automatically use the newest .galaxy native function data, so no update is required when a new patch comes out (is that even possible?)
A big problem of all those editors is that at someday they dont get updated any more, and since their data isnt directly extracted from the game they become outdated.
Could you dump the need to log into bnet every time you open the editor?
I don't currently plan to do anything that modifies the editor itself. And I don't think Blizzard would appreciate circumventing the login process anyway...
Seriously, the only thing i would need is a very lightweight code editor that has syntax highlighting, good documentation for all existing galaxy functions and auto completion.
Also it would be awesome if this tool could somehow always automatically use the newest .galaxy native function data, so no update is required when a new patch comes out (is that even possible?)
Yes it would automatically use current data... or have an option to scan for new data. As for being lightweight, it's basically just a text editor with syntax highlighting and autocomplete with integrated error detection from the compiler. Toss in some configuration options and the ability to test your map and that's all anyone should ever need.
Anyhow...
I'm just trying to gauge the interest level in this project, since it seems like 99.99% of all SC2 modders do not even use or understand Galaxy. This subforum seems practically dead... and all other Galaxy scripting subforums on other sites are completely dead.
The compiler is 30-50% complete, as far as getting a working version of it out with a basic feature set goes. The editor is a separate project being handled by Slarti and we'll be working to integrate them together. (I hope Slarti didn't disappear, he hasn't been around for a while.)
good news, there is already an editor that I made (its done and working 100%) where you can code your map in Galaxy, has autocomplete, native list, syntax highlighting, and you must do it while having the SC2editor open (in order to compile and save the script to your map). No one has noticed, but it was already released: http://www.sc2mapster.com/forums/resources/third-party-tools/45778-omni-editor/
but yeah, few peoples are interested in Galaxy, I for example dont have the time to learn how properly make maps because I always feel inclined do learn and do everything in the data editor, which is much more complicated, IMHO, than learning how to make using triggers, as it is in WC3, you need a coding skill to make outstanding things
So I've been gone for quite a few months. Been travelling and so forth. I'm about to settle down with my fancy new keyboard and do some programming again. Does anyone still care for a proper language extension for Galaxy? Or have you all given up hope?
@grim001: Go
Well, if you mean an extension for the XML, i dunno, Honestly i have no clue whether or not we have many members that understand the coding anymore.
Though If you make it, I am sure someone would find it VERY useful eventually. There certainly are a few people still scripting though. :D
@Taintedwisp: Go
I'm referring to an extension/replacement for the Galaxy scripting language... nothing to do with XML.
@grim001: Go
Fairly certain there'd be people who care, but I think there are a couple in the works. No idea what those are called (I don't even do triggers that much, let alone use galaxy) though, but maybe you could join in with them and speed up the process of making such extensions :) Or you know, just make your own anyway :p
@TheAlmaity: Go
There aren't any left in the works.
gex's Andromeda died a long time ago after he went missing.
SBeier's Galaxyplusplus has been discontinued and open-sourced.
There aren't any others that I'm currently aware of. Other than mine.
Could you explain sorry? Would coding in galaxy become simpler or something?
In war3 I used pure JASS coding for everything, if it could easy to use like that, I'd definitely use it.
@Fullachain: Go
Ever used vJASS? It's the same concept.
I would really appreciate an extension to Galaxy. However, what I'd prefer the most is if it was easy to use. Some kind of integrated editor like the JNGP for WC3.
@grim001: Go
I thought galaxy was xml, from what people have been telling me, If not then my bad. :P
@grim001: Go
vJASS for wc3 was amazing. If you made something similar for sc2 I would definitely use it.
I'm using Galaxy+ + atm, but it's out of date and doesn't have the new functions. I would love to use it.
@Siretu: Go
That would be ideal, however, it will probably wind up being an external editor that doesn't require SC2's map editor to be open.
@grim001: Go
Could you dump the need to log into bnet every time you open the editor?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Seriously, the only thing i would need is a very lightweight code editor that has syntax highlighting, good documentation for all existing galaxy functions and auto completion.
Also it would be awesome if this tool could somehow always automatically use the newest .galaxy native function data, so no update is required when a new patch comes out (is that even possible?)
A big problem of all those editors is that at someday they dont get updated any more, and since their data isnt directly extracted from the game they become outdated.
I don't currently plan to do anything that modifies the editor itself. And I don't think Blizzard would appreciate circumventing the login process anyway...
Yes it would automatically use current data... or have an option to scan for new data. As for being lightweight, it's basically just a text editor with syntax highlighting and autocomplete with integrated error detection from the compiler. Toss in some configuration options and the ability to test your map and that's all anyone should ever need.
Anyhow...
I'm just trying to gauge the interest level in this project, since it seems like 99.99% of all SC2 modders do not even use or understand Galaxy. This subforum seems practically dead... and all other Galaxy scripting subforums on other sites are completely dead.
The compiler is 30-50% complete, as far as getting a working version of it out with a basic feature set goes. The editor is a separate project being handled by Slarti and we'll be working to integrate them together. (I hope Slarti didn't disappear, he hasn't been around for a while.)
@DrSuperEvil: Go
I dont have to log in ever?, I only log in to publish.
@Taintedwisp: Go
Data is XML, not Galaxy.
@Nebuli2: Go
ahhhhh.
good news, there is already an editor that I made (its done and working 100%) where you can code your map in Galaxy, has autocomplete, native list, syntax highlighting, and you must do it while having the SC2editor open (in order to compile and save the script to your map). No one has noticed, but it was already released: http://www.sc2mapster.com/forums/resources/third-party-tools/45778-omni-editor/
but yeah, few peoples are interested in Galaxy, I for example dont have the time to learn how properly make maps because I always feel inclined do learn and do everything in the data editor, which is much more complicated, IMHO, than learning how to make using triggers, as it is in WC3, you need a coding skill to make outstanding things
@midiway: Go
I really want to see a video of that editor, midiway :D I've wanted to news it but I need a video ^.^