Im getting a very weird thing in my mapeditor now:
To the left how it used to be. Nice clean everything, raised areas are just normally raised and go down 90degree angle.
To the right how i see it now in my editor (since 2 days). There seems to be some sort of antialiassing there now. Its like the editor put some more stuff there to 'soften' it up.
However since im trying to texture it all, its not helping :) Does anyone know where this is comming from and how to fix it?
The cliffs should be all-right in-game. I think that bugs restricts itself to the editor (I got it too). For me it goes away when I modify the cliff (e.g. just draw over it with the Same Cliff Height brush).
Definitely an odd bug. I get it all the time. One trick I found fixes it is to turn on 'Lock Game View Settings'. Only con to that, is that you won't be able to see things like Pathing Blockers and the like. Hope they fix that some time.
Im getting a very weird thing in my mapeditor now:
To the left how it used to be. Nice clean everything, raised areas are just normally raised and go down 90degree angle. To the right how i see it now in my editor (since 2 days). There seems to be some sort of antialiassing there now. Its like the editor put some more stuff there to 'soften' it up.
However since im trying to texture it all, its not helping :) Does anyone know where this is comming from and how to fix it?
Tnx in advance
The cliffs should be all-right in-game. I think that bugs restricts itself to the editor (I got it too). For me it goes away when I modify the cliff (e.g. just draw over it with the Same Cliff Height brush).
Definitely an odd bug. I get it all the time. One trick I found fixes it is to turn on 'Lock Game View Settings'. Only con to that, is that you won't be able to see things like Pathing Blockers and the like. Hope they fix that some time.
I know this is a bit of a late response but:
To fix this, press Ctrl+T or View -> Show Terrain -> Show Hidden Terrain Cells