After Hours of anxiety I figured out for myself how to make a building morph/upgrade into another building using a combination of Abilities AND some easy coding in the "Actor" section. Great. . . The buildings successfully morph now. The problem is. . . . after they morph, the models merge together and exist simultaneously. My building has 5 morph/upgrade levels . . . . so by the time i get it to the highest level it is looking like a great big hot mess. Functionality of each level is fine. . . its the aesthetics. . . or rather active model allocation that is broken somewhere. How do i fix this problem?