I agree with Colt, overly sensitive people need to stfu, get tougher
skin, and get over it, but it's irrelevant here for the above reasons.
The people that have a problem with it could say the exact same thing to
you.
Anyhow, you guys are completely missing the point, there is only 1
advantage to custom names, and that's the ability to show game
parameters. If blizzard decides they don't want custom names, then there
are other ways to handle the situation.
Custom names are not a requirement at all, but it would probably be nice
- only if they are going to police it.
Again, agreed with Colt, that was a retarded comment. Not in the 'thats stupid' way people usually mean it, I mean a mentally handicapped person would make a comment that makes so little sense.
And actually, you're missing the point. How about the fact that I spent a good paragraph saying why game types are essential and how it could work? Virtually the only response you've made to my posts, is the aforementioned, senseless comment.
It would require virtually no policing. I feel like a broken record here, but maybe if I keep repeating myself you'll bother to read what I'm saying. Putting in a filter requires no policing. It's like a law that enforces itself. And with a very basic 'offensive name' reporting function, users themselves would be able to decide if things not caught by the filter are offensive. "Blizzard DotA - no b!tch @ss noobs" Hmm, that looks offensive and is blatantly avoiding the word filter, right click the server name, left click report, done. Putting in a simple system where 5 or so reports leads to a 24 hour ban with an automated email that simply says the user was banned for being reported for an offensive server name and that further bans will be longer and may result in a permanent account ban. Also have the email include the server name that got the person banned.
Allow a person to email Blizzard to have their ban looked at to see if it was a legitimate(sp?) ban or if it was just trolls or a group of hateful players, and there we go, we have a working custom server name feature that requires little active policing on the part of Blizzard. I doubt there will be many players who email Blizzard to contest their ban when they are responding to an email that says they hosted "Blizzard DotA - no b!tch @ss noobs". Yes, there will be some, but not many.
I don't know how Blizzard will actually go about splitting map types apart, but in an earlier post I brought up a list of preset categories of which authors can choose 2 or 3, along with a category named "Original" or "Creative" or "Unique", for maps that introduce entirely new elements into the Modding community.
Y'know, frankly, Blizzard should simply take the report system, and apply it to everything. They shouldn't police ANYTHING, whether it be maps, or lobby names. Just put in report functions, if enough people report something, send a blizzard rep to look at it. I mean instead of paying an entire team to actively scour the databases in search for offensive material, just leave it in the hands of the players. If it's offensive, people will report it. If people find maps of porn offensive, they'll report it.
ALL of these problems, ALL of this anger, and ALL of these endless ideas all stem from one, single source. The fact that Blizzard is needlessly controlling our content. They left us well enough alone for over a fucking decade, and there weren't any problems. Now they go sticking their fingers into everything and there's endless bitching since the beta. If they simply gave back control to the players, so many problems would be fixed instantly. :|
Again, agreed with Colt, that was a retarded comment. Not in the 'thats stupid' way people usually mean it, I mean a mentally handicapped person would make a comment that makes so little sense.
Not really, it's only retarded to people that think like you think.. I'm not surprised you think it's retarded at all, just like I think what your saying is retarded. Welcome to the world where people have different opinions and where people can't understand or handle that people have a different opinion to them.
We obviously have different opinions so aren't going to agree on some things.
Not really, it's only retarded to people that think like you think.. I'm not surprised you think it's retarded at all, just like I think what your saying is retarded. Welcome to the world where people have different opinions and where people can't understand or handle that people have a different opinion to them.
We obviously have different opinions so aren't going to agree on some things.
Just because you have a different opinion, doesn't make you right. I can have an opinion that the sky is green, doesn't mean it aint blue. Contrary to popular belief, opinions CAN be wrong. And anyone who thinks we need to grow tougher skin, is wrong. Since we don't get all upset because OHNO, THERE'S GAMES WITH NAMES THAT I DUN LIEK! BLIZZARD! HALP! Seriously, it's people like that that created this mess to begin with. If NOBODY defended Blizzard when they tried their shit, we'd have a better chance of fixing it. Instead various individuals have to go bend over for Blizzard, and ruin it for everyone.
Blizzard fucked up, and made a shitty system, and the community has to whine, bitch, and argue amongst themselves trying to find ways to fix it. All the while Blizzard's ignoring everyone. You can have the opinion that Blizzard's perfect, and that those who say otherwise are wrong. But, that just makes you wrong. We should ALL tell Blizzard to get the fuck out, and leave us the fuck alone. And if we see people abusing the system, such as posting maps that are porn, or abusing the naming system. SHOCK-GASP-HORROR-SURPRISE! We report them. Everyone wins and goes home happy... except Blizzard since they can't go all nazi-regime and control us.
@KratsAU: Go
Just because you have a different opinion, doesn't make you right. I can have an opinion that the sky is green, doesn't mean it aint blue.
Do you understand what you're writing? The whole 'they could say the same about you', literally says that colt&I need to grow tougher skin and need to get over map names. We're the ones who don't care if offensive names are used, so saying we're the ones who need tougher skin doesn't make any sense at all, which is the point we're making that you are ignoring so that you don't have to admit your comment wasn't logical.
However. Blizz is not gonna fix the popularity system because they don't care. It takes 10 seconds to thing about better system than current but they are just too lazy and easygoing.
They are behaving like 20 people company like they were 15 years ago but they can't realize that THEY ARE NOT A SMALL STUDIO. Activison blizzard is the biggest gaming company in the world. They have hundreds of programers and game designers but they do s*. I can't find a reason why they can make an graphics engine, but can't make some server data managing and in-game windows system.
They seriously don't care about any of this thread or serious community, as long they have community of stupid, fat 10-years old kids who buy every single thing they produce and overprice.
Unfortunately true. I've often mentioned Blizzard in the same breath as talking about how Apple goes all nazi on regulating and controlling everything. I mean, hell, they tried to make a line of headphones that are only compatible with iPods, and they wanted to make all iPods only compatible with their headphones. Luckily, when they tried to patent it the patent office told them that its illegal to do that because its monopolization, but the fact that Apple even tried to do that is insane. And now when that comes to mind, so does Blizzard, which is a sad, sad thing for me, a player who has poured months of hours into WoW, wc3, and Diablo.
I think that they should go on time playing on the map / how many games are created. idk if the game client is able of getting match times after the game is done.
They definatly should also add a search to the custom game list
I don't see any reason why popularity isn't based on how much people are playing. As in popularity=amounts of minutes the map has been played in total (in the last 24h).
The default join list should however definitely be based on the maps still waiting for players (with the most recently hosted one first). That way new maps at least has a decent chance.
I don't see any reason why popularity isn't based on how much people are playing. As in popularity=amounts of minutes the map has been played in total (in the last 24h).
The default join list should however definitely be based on the maps still waiting for players (with the most recently hosted one first). That way new maps at least has a decent chance.
Yeah the automatic popularity calculations are a bit tricky to get right, and no matter what they do you probably wont stop the boosting without manual interaction.
A per minute calculation idea isn't bad, but isn't really an accurate measure of calculation either, it could inflate the popularity of longer maps - still better than what we currently have. Maybe give 1 popularity point per player per 5 minutes in a game.
The populairty number will never be a super accurate, but it's nice to have it as an indication, and when you combine it with a rating system it would be better - so if you see a popular map with a high rating you know it probably is legitimately popular.
If they make it a time based thing then there should be a limit so that a game stops gaining points from a source after 2 hours. So a map couldn't be boosted by having a friend log in and afk in the game. 2 hours per person would limit that. Some longer maps like the open rpgs that were prevalent on wc3, but 2 hours in a day is still a decent chunk of time for a person to spend playing a single map in a day, so even orpgs wouldn't suffer too much under that restriction. Certainly much less than number of plays.
If they make it a time based thing then there should be a limit so that a game stops gaining points from a source after 2 hours. So a map couldn't be boosted by having a friend log in and afk in the game. 2 hours per person would limit that. Some longer maps like the open rpgs that were prevalent on wc3, but 2 hours in a day is still a decent chunk of time for a person to spend playing a single map in a day, so even orpgs wouldn't suffer too much under that restriction. Certainly much less than number of plays.
So do they have an actual formula posted some where?
Also, i probably shouldn't vent my own opinion, because i STILL play as much wc3 as i do sc2 (i can fill up ANY game i want in wc3), but i have heard some fine ideas. I was incredibly astounded when i COULDN'T change what i sort things by (one of the few systems that has non-clickable categories.)
To please me, they could even just move the "search for game name" function that is IN the create game area, over to the JOIN game area, they obviously have the technology.
So do they have an actual formula posted some where?
Also, i probably shouldn't vent my own opinion, because i STILL play as much wc3 as i do sc2 (i can fill up ANY game i want in wc3), but i have heard some fine ideas. I was incredibly astounded when i COULDN'T change what i sort things by (one of the few systems that has non-clickable categories.)
To please me, they could even just move the "search for game name" function that is IN the create game area, over to the JOIN game area, they obviously have the technology.
People still play WC3? I thought it was Dota, dota everywhere. I wouldn't mind being able to play a galactic conquest or something.
You need to add a create button by the join game button so players can create an match of the game they have selected and options to add a password or invite players.
This is a copy/paste of my post directly from the Battle.NET forums:
I like this write up a lot and it's very similar to my post a few weeks back. But I've got some requests and suggestions:
Yes to the 5 star rating system, no to Google's 1 star favorite. I like the idea of Favorites, but I think it should be a Thumbs-Up and Thumbs-Down. This way you easily filter out your dislikes, even if they're rated highly.
You focus heavily on Custom Maps, but I would like to see Average League replace the Mode column when expanding MELEE game lobbies. This way a bronze can enter a 4v4 full of diamonds at his own risk.
Rather than have the game immediately count down, have every click "Ready" before starting the countdown. With that, you can then shorten the countdown to a more reasonable 10 seconds
One thing that I believe is absolutely mandatory that you've already accounted for but I want to reiterate is to filter maps that are already populated to the top of the list.
The ready check in lobby will bring up the problem when you don't have a full lobby. afk hosts can't start games with only 2 people which destroys the popularity of a lot of the larger games, and afk players will kill the ready checks.
Maybe implement that people pressing ready will take 5 seconds off the 30 second timer so that it counts down quicker.
Rollback Post to RevisionRollBack
Current Project: Community Project
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Again, agreed with Colt, that was a retarded comment. Not in the 'thats stupid' way people usually mean it, I mean a mentally handicapped person would make a comment that makes so little sense.
And actually, you're missing the point. How about the fact that I spent a good paragraph saying why game types are essential and how it could work? Virtually the only response you've made to my posts, is the aforementioned, senseless comment.
It would require virtually no policing. I feel like a broken record here, but maybe if I keep repeating myself you'll bother to read what I'm saying. Putting in a filter requires no policing. It's like a law that enforces itself. And with a very basic 'offensive name' reporting function, users themselves would be able to decide if things not caught by the filter are offensive. "Blizzard DotA - no b!tch @ss noobs" Hmm, that looks offensive and is blatantly avoiding the word filter, right click the server name, left click report, done. Putting in a simple system where 5 or so reports leads to a 24 hour ban with an automated email that simply says the user was banned for being reported for an offensive server name and that further bans will be longer and may result in a permanent account ban. Also have the email include the server name that got the person banned. Allow a person to email Blizzard to have their ban looked at to see if it was a legitimate(sp?) ban or if it was just trolls or a group of hateful players, and there we go, we have a working custom server name feature that requires little active policing on the part of Blizzard. I doubt there will be many players who email Blizzard to contest their ban when they are responding to an email that says they hosted "Blizzard DotA - no b!tch @ss noobs". Yes, there will be some, but not many.
@WhiskeeGX: Go
I don't know how Blizzard will actually go about splitting map types apart, but in an earlier post I brought up a list of preset categories of which authors can choose 2 or 3, along with a category named "Original" or "Creative" or "Unique", for maps that introduce entirely new elements into the Modding community.
Y'know, frankly, Blizzard should simply take the report system, and apply it to everything. They shouldn't police ANYTHING, whether it be maps, or lobby names. Just put in report functions, if enough people report something, send a blizzard rep to look at it. I mean instead of paying an entire team to actively scour the databases in search for offensive material, just leave it in the hands of the players. If it's offensive, people will report it. If people find maps of porn offensive, they'll report it.
ALL of these problems, ALL of this anger, and ALL of these endless ideas all stem from one, single source. The fact that Blizzard is needlessly controlling our content. They left us well enough alone for over a fucking decade, and there weren't any problems. Now they go sticking their fingers into everything and there's endless bitching since the beta. If they simply gave back control to the players, so many problems would be fixed instantly. :|
Not really, it's only retarded to people that think like you think.. I'm not surprised you think it's retarded at all, just like I think what your saying is retarded. Welcome to the world where people have different opinions and where people can't understand or handle that people have a different opinion to them.
We obviously have different opinions so aren't going to agree on some things.
Just because you have a different opinion, doesn't make you right. I can have an opinion that the sky is green, doesn't mean it aint blue. Contrary to popular belief, opinions CAN be wrong. And anyone who thinks we need to grow tougher skin, is wrong. Since we don't get all upset because OHNO, THERE'S GAMES WITH NAMES THAT I DUN LIEK! BLIZZARD! HALP! Seriously, it's people like that that created this mess to begin with. If NOBODY defended Blizzard when they tried their shit, we'd have a better chance of fixing it. Instead various individuals have to go bend over for Blizzard, and ruin it for everyone.
Blizzard fucked up, and made a shitty system, and the community has to whine, bitch, and argue amongst themselves trying to find ways to fix it. All the while Blizzard's ignoring everyone. You can have the opinion that Blizzard's perfect, and that those who say otherwise are wrong. But, that just makes you wrong. We should ALL tell Blizzard to get the fuck out, and leave us the fuck alone. And if we see people abusing the system, such as posting maps that are porn, or abusing the naming system. SHOCK-GASP-HORROR-SURPRISE! We report them. Everyone wins and goes home happy... except Blizzard since they can't go all nazi-regime and control us.
Do you understand what you are writing? T.T
@KratsAU: Go
Do you understand what you're writing? The whole 'they could say the same about you', literally says that colt&I need to grow tougher skin and need to get over map names. We're the ones who don't care if offensive names are used, so saying we're the ones who need tougher skin doesn't make any sense at all, which is the point we're making that you are ignoring so that you don't have to admit your comment wasn't logical.
You'r idea KratsAU is just B R I L L I A N T.
However. Blizz is not gonna fix the popularity system because they don't care. It takes 10 seconds to thing about better system than current but they are just too lazy and easygoing.
They are behaving like 20 people company like they were 15 years ago but they can't realize that THEY ARE NOT A SMALL STUDIO. Activison blizzard is the biggest gaming company in the world. They have hundreds of programers and game designers but they do s*. I can't find a reason why they can make an graphics engine, but can't make some server data managing and in-game windows system.
They seriously don't care about any of this thread or serious community, as long they have community of stupid, fat 10-years old kids who buy every single thing they produce and overprice.
Seriously: Blizz is morphing into Apple.
Unfortunately true. I've often mentioned Blizzard in the same breath as talking about how Apple goes all nazi on regulating and controlling everything. I mean, hell, they tried to make a line of headphones that are only compatible with iPods, and they wanted to make all iPods only compatible with their headphones. Luckily, when they tried to patent it the patent office told them that its illegal to do that because its monopolization, but the fact that Apple even tried to do that is insane. And now when that comes to mind, so does Blizzard, which is a sad, sad thing for me, a player who has poured months of hours into WoW, wc3, and Diablo.
It would make battle.net lot better with this changes, lot better.
Blizzard please se this thread!!
I think that they should go on time playing on the map / how many games are created. idk if the game client is able of getting match times after the game is done.
They definatly should also add a search to the custom game list
that is something they can work on soon
I don't see any reason why popularity isn't based on how much people are playing. As in popularity=amounts of minutes the map has been played in total (in the last 24h).
The default join list should however definitely be based on the maps still waiting for players (with the most recently hosted one first). That way new maps at least has a decent chance.
The popularity system is fubar, full of TD's, boring...
+1
Yeah the automatic popularity calculations are a bit tricky to get right, and no matter what they do you probably wont stop the boosting without manual interaction.
A per minute calculation idea isn't bad, but isn't really an accurate measure of calculation either, it could inflate the popularity of longer maps - still better than what we currently have. Maybe give 1 popularity point per player per 5 minutes in a game.
The populairty number will never be a super accurate, but it's nice to have it as an indication, and when you combine it with a rating system it would be better - so if you see a popular map with a high rating you know it probably is legitimately popular.
If they make it a time based thing then there should be a limit so that a game stops gaining points from a source after 2 hours. So a map couldn't be boosted by having a friend log in and afk in the game. 2 hours per person would limit that. Some longer maps like the open rpgs that were prevalent on wc3, but 2 hours in a day is still a decent chunk of time for a person to spend playing a single map in a day, so even orpgs wouldn't suffer too much under that restriction. Certainly much less than number of plays.
So do they have an actual formula posted some where?
Also, i probably shouldn't vent my own opinion, because i STILL play as much wc3 as i do sc2 (i can fill up ANY game i want in wc3), but i have heard some fine ideas. I was incredibly astounded when i COULDN'T change what i sort things by (one of the few systems that has non-clickable categories.)
To please me, they could even just move the "search for game name" function that is IN the create game area, over to the JOIN game area, they obviously have the technology.
People still play WC3? I thought it was Dota, dota everywhere. I wouldn't mind being able to play a galactic conquest or something.
You need to add a create button by the join game button so players can create an match of the game they have selected and options to add a password or invite players.
This is a copy/paste of my post directly from the Battle.NET forums:
I like this write up a lot and it's very similar to my post a few weeks back. But I've got some requests and suggestions:
Here's my original thread: http://us.battle.net/sc2/en/forum/topic/832084037
One thing that I believe is absolutely mandatory that you've already accounted for but I want to reiterate is to filter maps that are already populated to the top of the list.
@Plenoge: Go
The ready check in lobby will bring up the problem when you don't have a full lobby. afk hosts can't start games with only 2 people which destroys the popularity of a lot of the larger games, and afk players will kill the ready checks.
Maybe implement that people pressing ready will take 5 seconds off the 30 second timer so that it counts down quicker.