From what I know of it, is that both forwardX/Y and upX/Y works (yaw, pitch), but it's the Z-axis (roll) which is limited. This could either be a bug or a feature they planned to implement but had troubles on the way or simply didn't need it in the end result.
The trouble that they could have had could have been gimbal lock (which is a problem which happends when rotating a model in a third dimensional system, see or http://en.wikipedia.org/wiki/Gimbal_lock in case you don't know ;) )
Since no standard units in the game have rotation around all 3 axes (excluding animation cycles now, since that is another matter) and no standard games have the required need to do so, it might, as told, be a feature they decided to exclude.
But yeah, since the function is there and doesn't work completely, I guess we should call it a bug :)
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The rotation seems to work fine for Forward parameters, but not for Up parameters. Tried with Constant values. Doesn't work for Up parameters again.
The problem is not inside the GUI functions: the generated message seems to be correct. Perhaps a problem when the message is received by the actor.
From what I know of it, is that both forwardX/Y and upX/Y works (yaw, pitch), but it's the Z-axis (roll) which is limited. This could either be a bug or a feature they planned to implement but had troubles on the way or simply didn't need it in the end result.
The trouble that they could have had could have been gimbal lock (which is a problem which happends when rotating a model in a third dimensional system, see or http://en.wikipedia.org/wiki/Gimbal_lock in case you don't know ;) )
Since no standard units in the game have rotation around all 3 axes (excluding animation cycles now, since that is another matter) and no standard games have the required need to do so, it might, as told, be a feature they decided to exclude.
But yeah, since the function is there and doesn't work completely, I guess we should call it a bug :)