I want to make an extension mod but the units and structures that I am modifying in the data editor don't match the ones appearing in game. I am making sure that I'm looking at the LotV version data but what's appearing is still wrong. The swarm host I see in the editor is the old one that only spawned ground and if I change that one it's not the the appearing in game so it's useless, and even when I look at the larva in the editor it doesn't match in game. Other structures are also wrong, such as the factory which doesn't have the thor but still the warhound. Some things are still right though, like the zergling and if I change that it works correctly in game...
I checked and what both of you suggested was already on by default so I haven't found any solution yet. :( It's so wierd and it seems more like it's bugged than anything else so I don't understand.
I meant "check out", not "check the box". Those two things are what are probably causing the discrepancies you're seeing. Try disabling the "Automatically Add Multiplayer Data" option and you should get what you expect.
I see there are several Swarm Host units in the data module if you have the Swarm (Campaign) dependency. Are you sure that when you're testing your map you're using the same Swarm Host you're changing in the data module?
If you're creating the Swarm Host from larva, then you have to make sure that the Larva's "Morph Unit" ability is using that unit. You also have to make sure that the correct button is appearing on the Larva's command card. If there are multiple buttons assigned to the same command card slot, only one will be available.
To change which units the Larva can morph into, find the Larva in the Units catalog, select the "Larva - Morph Unit (Larva -> Basic)" or one of the other two Morph abilities in the object explorer, and edit the field "(Basic) Ability: Info^ +". To change which buttons are available on the Larva's command card, select the Larva unit and edit the field "(Basic) Ability: Command Card +". Only the top-most button will be available on the command card (unless it's hidden by Requirements).
If you're creating the Swarm Host via the "makeunit" cheat, you have to use the correct ID (not case-sensitive). E.g. "makeunit SwarmHostMP", or "makeunit SwarmHostBurrowedMP", or "makeunit SwarmHost 5".
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I want to make an extension mod but the units and structures that I am modifying in the data editor don't match the ones appearing in game. I am making sure that I'm looking at the LotV version data but what's appearing is still wrong. The swarm host I see in the editor is the old one that only spawned ground and if I change that one it's not the the appearing in game so it's useless, and even when I look at the larva in the editor it doesn't match in game. Other structures are also wrong, such as the factory which doesn't have the thor but still the warhound. Some things are still right though, like the zergling and if I change that it works correctly in game...
Does anyone know how to fix this?
You need to set up the dependencies. If you want to modify from LotV melee then you should add Void (Multi) to the list.
Check Map -> Map Options -> Publishing Options -> Melee/Custom Map -> Automatically Add Multiplayer Data.
Also check Preferences -> Test Document -> Melee Expansion.
I checked and what both of you suggested was already on by default so I haven't found any solution yet. :( It's so wierd and it seems more like it's bugged than anything else so I don't understand.
I meant "check out", not "check the box". Those two things are what are probably causing the discrepancies you're seeing. Try disabling the "Automatically Add Multiplayer Data" option and you should get what you expect.
that's what I meant, still nothing
I see there are several Swarm Host units in the data module if you have the Swarm (Campaign) dependency. Are you sure that when you're testing your map you're using the same Swarm Host you're changing in the data module?
If you're creating the Swarm Host from larva, then you have to make sure that the Larva's "Morph Unit" ability is using that unit. You also have to make sure that the correct button is appearing on the Larva's command card. If there are multiple buttons assigned to the same command card slot, only one will be available.
To change which units the Larva can morph into, find the Larva in the Units catalog, select the "Larva - Morph Unit (Larva -> Basic)" or one of the other two Morph abilities in the object explorer, and edit the field "(Basic) Ability: Info^ +". To change which buttons are available on the Larva's command card, select the Larva unit and edit the field "(Basic) Ability: Command Card +". Only the top-most button will be available on the command card (unless it's hidden by Requirements).
If you're creating the Swarm Host via the "makeunit" cheat, you have to use the correct ID (not case-sensitive). E.g. "makeunit SwarmHostMP", or "makeunit SwarmHostBurrowedMP", or "makeunit SwarmHost 5".