So since the last patch (3.3) I get 3 error warnings when I open my map.
Unable to load wizard file 'base.sc2data\Wizards\UnitCreation.BlizWiz' (Core: file not found) (Core: file not found): base.sc2data\Wizards\UnitCreation.BlizWiz
Unable to load wizard file 'base.sc2data\Wizards\UnitModify.BlizWiz' (Core: file not found) (Core: file not found): base.sc2data\Wizards\UnitModify.BlizWiz
USER: [ 8a4 1] CActorDoodad[PathingandSightBlocker2x2Doodad] Model produces empty (zero) bounds. Consider using DefaultToModelAABBBounds to fix.
That last one appears like 100 times, which makes sense because I have about 100 PathingandSightBlocker2x2Doodads. It is telling me to use DefaultToModelAABBBounds in order to fix things, but I have no Idea what that means. I also don't know if that last message is related to the first two. To add to things, none of my 2x2 doodad blockers are appearing in the terrain view, even though they do appear in list-form in the left panel. Also when I try to the game, the game client launches but then the
If anyone has any idea whats going on here or how I can fix things, help please :S
Does anyone have an idea what is going here or how I can fix this?
Unable to load wizard file 'base.sc2data\Wizards\UnitCreation.BlizWiz' (Core: file not found) (Core: file not found): base.sc2data\Wizards\UnitCreation.BlizWiz
Same warnings here; the Unit Creation / Unit Modification wizards appear to be patch 3.3 dependencies, but not distributed with the patch (at least some of the time).
USER: [ 8a4 1] CActorDoodad[PathingandSightBlocker2x2Doodad] Model produces empty (zero) bounds. Consider using DefaultToModelAABBBounds to fix.
This appears to be a misconfigured patch 3.3 bug/warning message; I get the same warning for CActorDoodad[Decal] (unmodified Wings of Libery Actor/Model). The SC2 standard Decal Actor uses DefaultToModelAABBBounds by default, but disabling it resolves the warning (opposite what the text recommends). This is potentially a non-issue either way; the Axially Aligned Bounding Box is likely just used for object collisions.
I'd suggest disabling/unchecking the "Default to Model Bounds" under Actor > (Basic) Actor: Doodad Flags in the data editor for the PathingandSightBlocker2x2Doodad Actor. Alternatively, in xml:
USER: [ 8a4 1] CActorDoodad[PathingandSightBlocker2x2Doodad] Model produces empty (zero) bounds. Consider using DefaultToModelAABBBounds to fix.
on all of my "PathingBlocker2x2Doodads" and "PathingBlocker45DegreesDoodads". Is the fix listed above the best way to go about this, or should I just remove all of the blockers?
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So since the last patch (3.3) I get 3 error warnings when I open my map.
Unable to load wizard file 'base.sc2data\Wizards\UnitCreation.BlizWiz' (Core: file not found) (Core: file not found): base.sc2data\Wizards\UnitCreation.BlizWiz
Unable to load wizard file 'base.sc2data\Wizards\UnitModify.BlizWiz' (Core: file not found) (Core: file not found): base.sc2data\Wizards\UnitModify.BlizWiz
USER: [ 8a4 1] CActorDoodad[PathingandSightBlocker2x2Doodad] Model produces empty (zero) bounds. Consider using DefaultToModelAABBBounds to fix.
That last one appears like 100 times, which makes sense because I have about 100 PathingandSightBlocker2x2Doodads. It is telling me to use DefaultToModelAABBBounds in order to fix things, but I have no Idea what that means. I also don't know if that last message is related to the first two. To add to things, none of my 2x2 doodad blockers are appearing in the terrain view, even though they do appear in list-form in the left panel. Also when I try to the game, the game client launches but then the
If anyone has any idea whats going on here or how I can fix things, help please :S
Does anyone have an idea what is going here or how I can fix this?
Same warnings here; the Unit Creation / Unit Modification wizards appear to be patch 3.3 dependencies, but not distributed with the patch (at least some of the time).
This appears to be a misconfigured patch 3.3 bug/warning message; I get the same warning for CActorDoodad[Decal] (unmodified Wings of Libery Actor/Model). The SC2 standard Decal Actor uses DefaultToModelAABBBounds by default, but disabling it resolves the warning (opposite what the text recommends). This is potentially a non-issue either way; the Axially Aligned Bounding Box is likely just used for object collisions.
I'd suggest disabling/unchecking the "Default to Model Bounds" under Actor > (Basic) Actor: Doodad Flags in the data editor for the PathingandSightBlocker2x2Doodad Actor. Alternatively, in xml:
I hope I'm not necro'ing this.
I am also getting the
USER: [ 8a4 1] CActorDoodad[PathingandSightBlocker2x2Doodad] Model produces empty (zero) bounds. Consider using DefaultToModelAABBBounds to fix.
on all of my "PathingBlocker2x2Doodads" and "PathingBlocker45DegreesDoodads". Is the fix listed above the best way to go about this, or should I just remove all of the blockers?