Are you using custom lightning? From my experience sometimes if you move the wrong things the minimap turns black, resetting lightning to default should fix it. Then try to use a tutorial for lightning to prevent it from bugging again, I don't know exactly which setting causes it to black out.
Yea, I'm using 5 different lights. The one I'm calling 'default' is pretty mild but I'll try that. I'd prefer to edit each section in it's proper lighting, so that way it looks better. I'll try playing with the lighting a bit and see what I can do. Some of my lights are pretty crazy.
That didn't do the trick, just made all of the parts, that were blue, a bright white.
The problem isn't the background, rather it's that the terrain isn't being rendered on the mini map, which is why there's all that blackness between the small bits of blue.
Okay, so while I don't know how to fix it, and my map still test runs with the ugly minimap, I know the best way around the bug as far as editing in the editor. Mine bugs every time I restart the editor. What I started doing is creating a new map that's tiny and then closing it. When I open up my map, no crazy minimap in the editor.
Okay, so my minimap keeps doing this in the GXE, which also shows up in game like this.
If I change the whole map's textures to something else and then back again it will fix it, but only until it glitches again.
Are you using custom lightning? From my experience sometimes if you move the wrong things the minimap turns black, resetting lightning to default should fix it. Then try to use a tutorial for lightning to prevent it from bugging again, I don't know exactly which setting causes it to black out.
@Mogranlocky: Go
Yea, I'm using 5 different lights. The one I'm calling 'default' is pretty mild but I'll try that. I'd prefer to edit each section in it's proper lighting, so that way it looks better. I'll try playing with the lighting a bit and see what I can do. Some of my lights are pretty crazy.
@Mienk: Go
Lighting Does not effect the mini map
You need to look at the Texture Tile Sets data. I believe you will find the Minimap Back Ground settings in there.
@SouLCarveRR: Go
That didn't do the trick, just made all of the parts, that were blue, a bright white.
The problem isn't the background, rather it's that the terrain isn't being rendered on the mini map, which is why there's all that blackness between the small bits of blue.
Gah, this bug is so frustrating!
Okay, so while I don't know how to fix it, and my map still test runs with the ugly minimap, I know the best way around the bug as far as editing in the editor. Mine bugs every time I restart the editor. What I started doing is creating a new map that's tiny and then closing it. When I open up my map, no crazy minimap in the editor.
Hah, that actually works. Still bugged in game though, too bad. :/