So the issue that i am experiencing is that when i use this event, it will sometimes fire 2+ times on a single death.
Say i have 2 Venom Spitters to kill, in the end i use the information stored in this trigger and write it out in a dialog item. This should be a total of 10 experience and 40 bounty, yet sometimes this will be the double or 15/60 - meaning its been registered more than once on a unit death.
So my question is simply - Why is this happening? how can the death of 1 unit fire of this event several times? I just cannot make any sense of it.
I dont have an explanation but various work arounds which might work.
I would add unit transmissions at different places to test which part of the trigger is fired two times. One before the first action and two others within each if-then-action
Something tells me a work-around could be adding a "Turn this trigger off" at the beginning of the trigger and adding a "Turn this Trigger on" at the end of the trigger. You could also add the unit types of the dying triggering units in the Trigger-condition seperating them with an "or"-condition.
Hi!
So the issue that i am experiencing is that when i use this event, it will sometimes fire 2+ times on a single death. Say i have 2 Venom Spitters to kill, in the end i use the information stored in this trigger and write it out in a dialog item. This should be a total of 10 experience and 40 bounty, yet sometimes this will be the double or 15/60 - meaning its been registered more than once on a unit death.
So my question is simply - Why is this happening? how can the death of 1 unit fire of this event several times? I just cannot make any sense of it.
Trigger used below:
I dont have an explanation but various work arounds which might work.
I would add unit transmissions at different places to test which part of the trigger is fired two times. One before the first action and two others within each if-then-action
Something tells me a work-around could be adding a "Turn this trigger off" at the beginning of the trigger and adding a "Turn this Trigger on" at the end of the trigger. You could also add the unit types of the dying triggering units in the Trigger-condition seperating them with an "or"-condition.
well option 1 and 3 doesnt realy solve the issue, its still the same conditions.
And if i turn the trigger off at the beginning doesnt that prevent any other actions from firing as its... of? :)