I've posted this on the US Custom Games forum in hope that something can be done:
There is currently a two minute time out limit when publishing a map. I have the second fastest internet package provided to me by Rogers, and upon testing can achieve upload rates of .65MB/s to California, US from Toronto, Canada.
According to those rates, I should be able to upload a file that is 5MB in under your 2 minute time limit, however I am unable to do so. By looking at the rates, it appears I upload to your server at 12kb/s....theres is absolutely no way I will ever finish a 5MB map in 2 minutes at 12 kb/s....something is wrong on your end.
Even if it is something on my end, two minutes is simply not enough to upload the maximum size map to your servers. A 10mb map (which is your current maximum) would take over .83MB/s upload rate, which is simply not going to happen for me.
Why are you penalizing large maps, and people with slow internet?
You clam to encourage the creation of custom content, yet this two minute limit is very discouraging. I am currently unable to publish anything, after trying many, many times. If it were my wish, I would be constantly updating my game, however if I have to try uploading for hours before I can actually succeed, how am I supposed to provide constant updates?
Please, do something about the limit.
P.S. If you don't think there is a time-out limit, create a new map, import a large image, and try to upload the map. As soon as it begins uploading, start a timer. Watch as it fails with GATEWAY_DOWN at exactly two minutes, time after time.
I've posted this on the US Custom Games forum in hope that something can be done:
There is currently a two minute time out limit when publishing a map. I have the second fastest internet package provided to me by Rogers, and upon testing can achieve upload rates of .65MB/s to California, US from Toronto, Canada.
According to those rates, I should be able to upload a file that is 5MB in under your 2 minute time limit, however I am unable to do so. By looking at the rates, it appears I upload to your server at 12kb/s....theres is absolutely no way I will ever finish a 5MB map in 2 minutes at 12 kb/s....something is wrong on your end.
Even if it is something on my end, two minutes is simply not enough to upload the maximum size map to your servers. A 10mb map (which is your current maximum) would take over .83MB/s upload rate, which is simply not going to happen for me.
Why are you penalizing large maps, and people with slow internet?
You clam to encourage the creation of custom content, yet this two minute limit is very discouraging. I am currently unable to publish anything, after trying many, many times. If it were my wish, I would be constantly updating my game, however if I have to try uploading for hours before I can actually succeed, how am I supposed to provide constant updates?
Please, do something about the limit.
P.S. If you don't think there is a time-out limit, create a new map, import a large image, and try to upload the map. As soon as it begins uploading, start a timer. Watch as it fails with GATEWAY_DOWN at exactly two minutes, time after time.
http://us.battle.net/sc2/en/forum/topic/1922569912
Support the thread if you think the limit should be removed.
I know this thread is old but i think this matter is still a problem, so:
Seems like the 2 minute time-out is client side. So there is a solution/work-around for that:
*Use on your own risk*
Use eg. "cheatengine" on the Worldeditor and enable speedhack. Slow the Worldeditor so you got more time to upload it.
Although theere is a limit, so you won't be able to upload a 10 MB map with 56k modem but i guess it will help some of you! ;)
*Use on your own risk*
Does that actually work...?
Yes it does. I didn't test it myself because i am not a mapmaker myself. But another mapmaker tested it (today) and it worked.
@TimSin112: Go
Make a tutorial on this so I can learn. I will probably have to do it lol.