<rant>Pretty fragging pissed.
So I spend a good half hour modeling this staircase, right? (I'm extremely newb at modeling)
I import it into the editor, it looks great in-game and shit, but to make it walkable I need it to be a terrain object.
Pretty much NOTHING about terrain objects work.
I set all of the parameters up correctly, I have a good understanding of what they all mean. When I place one of the objects somewhere in the editor (this applies to some of the pre-existing Blizzard-made terrain objects too), it snaps to some retarded incomprehensible grid, so of course I'm going to have to move it. Simple, I just drag it to the location I want it to be, right? Wrong.
When I move or rotate one of these objects it generates another 30 or so of the same object between the two points/angles. I would even be okay with just deleting these random pointless extra ones.. if it were possible.
Instead, I have to revert to a previously saved version of the map or resize the map bounds to exclude them, save, and restart the editor to get rid of them. They're straight un-deletable.
</rant>
The staircase with the green ostrich head deal represents the only real terrain object, the rest of them are only there to infuriate me and cause me anguish.
All I wanted was a way to get onto my rooftops :<
Note:
This isn't some sort of graphical error that appears exclusively in-editor, the editor is actually generating the additional objects, you must restart the editor to be able to see their ostrich heads and select them though. (And after restarting deleting them only removes the ostrich heads and makes them un-selectable again, it does nothing about the objects themselves.)
Also, I'm holding no additional keys that would cause the object to clone, so don't speculate that.
Hey, I tried to answer you in the us.battle.net, but as I am from europe I have no possiblity to write anything there. I see you bumb the thread often so answering this old thread won't be too wrong.
I had a similiar problem with terrain objects... god and blizzard developers may know, but somehow I suddenly had over 5000 of the same terrain object on the exact same spot. So huge laags in the editor and ingame followed, I couldn't even open the terrain module anymore.
I tried to modify the actual game data, the terrain.xml file and delte those 5000 lines. But this resulted only in an error.
I think that moving and doing anything with terrain objects is really bugged, I will not use them anymore from now
Then I looked at the fields in the data module under Terrain object. I thought "what if I change the radius from 0 to 1, maybe they get removed because then they will need some space between them." -> weird, but it worked! I also delted the model filepath of the terrain object, but I am not sure if that had any extra positive effect.
So then I only had one terrain object which could be delted easily: Switching to terrain brush list inside the terrain editor. Selecting Terrain objects (the very right box, but not sure if that's necessary). Pressing SPACEBAR to delte the current selection if any exists. Dragging a box around where my terrain object was, pressing delete: HAPPINESS.
So you cant remove them? I have this exact problem with a different terrain object. How are you letting blizzard know about this bug? I shall aid you in your efforts to get them to fix it!
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<rant>Pretty fragging pissed. So I spend a good half hour modeling this staircase, right? (I'm extremely newb at modeling) I import it into the editor, it looks great in-game and shit, but to make it walkable I need it to be a terrain object. Pretty much NOTHING about terrain objects work. I set all of the parameters up correctly, I have a good understanding of what they all mean. When I place one of the objects somewhere in the editor (this applies to some of the pre-existing Blizzard-made terrain objects too), it snaps to some retarded incomprehensible grid, so of course I'm going to have to move it. Simple, I just drag it to the location I want it to be, right? Wrong. When I move or rotate one of these objects it generates another 30 or so of the same object between the two points/angles. I would even be okay with just deleting these random pointless extra ones.. if it were possible. Instead, I have to revert to a previously saved version of the map or resize the map bounds to exclude them, save, and restart the editor to get rid of them. They're straight un-deletable. </rant>
The staircase with the green ostrich head deal represents the only real terrain object, the rest of them are only there to infuriate me and cause me anguish. All I wanted was a way to get onto my rooftops :<
Note: This isn't some sort of graphical error that appears exclusively in-editor, the editor is actually generating the additional objects, you must restart the editor to be able to see their ostrich heads and select them though. (And after restarting deleting them only removes the ostrich heads and makes them un-selectable again, it does nothing about the objects themselves.) Also, I'm holding no additional keys that would cause the object to clone, so don't speculate that.
Hey, I tried to answer you in the us.battle.net, but as I am from europe I have no possiblity to write anything there. I see you bumb the thread often so answering this old thread won't be too wrong.
I had a similiar problem with terrain objects... god and blizzard developers may know, but somehow I suddenly had over 5000 of the same terrain object on the exact same spot. So huge laags in the editor and ingame followed, I couldn't even open the terrain module anymore. I tried to modify the actual game data, the terrain.xml file and delte those 5000 lines. But this resulted only in an error.
I think that moving and doing anything with terrain objects is really bugged, I will not use them anymore from now Then I looked at the fields in the data module under Terrain object. I thought "what if I change the radius from 0 to 1, maybe they get removed because then they will need some space between them." -> weird, but it worked! I also delted the model filepath of the terrain object, but I am not sure if that had any extra positive effect.
So then I only had one terrain object which could be delted easily: Switching to terrain brush list inside the terrain editor. Selecting Terrain objects (the very right box, but not sure if that's necessary). Pressing SPACEBAR to delte the current selection if any exists. Dragging a box around where my terrain object was, pressing delete: HAPPINESS.
Try it, there is nothing to lose ;) good luck
@Rushhour: Go
Thanks a lot for the reply mate. I'll try it out but continue my efforts to let Blizzard know :P
@MusicGTELife: Go
So you cant remove them? I have this exact problem with a different terrain object. How are you letting blizzard know about this bug? I shall aid you in your efforts to get them to fix it!