1. When adding a list item to a pulldown (drop-down list) for a dialog, the order gets messed up. E.g. in my WoW RPG When I added Cloak, backstab level 1, and backstab level 2... it appeared in the drop-down list in the order of: Cloak, backstab level 2, backstab level 1. Not sure why this is but I had to reverse the two backstab's to make it look right as you see in the video. The list appears to add in a backwards order after number 1.
2. After hiding the entire UI, you can bring back a few areas, but not certain areas like minimap or inventory bags etc. (as far as I know).
3. When a user hits left mouse or right mouse, you can figure out in the world what X/Y position it has... but no simple way to just see if they clicked a unit (outside of doing a complex trace-line function)... Couldn't even get "A unit is clicked" to work in conjunction with my camera triggers which depend on left mouse down/right mouse down.
4. Changing the cursor (image) through triggers?
5. Item triggers are kind of limited... to count how many items of a certain type my hero had, I had to make a unit-group variable, then set it to be "items carried by hero", then loop through this group, and for each unit type if it was the item-type I wanted, add 1 to a dummy variable.
6. How does one remove an item from a unit?
7. For item-related triggers, I couldn't find an event when a hero drops an item or acquires an item...?
8. Condition to see whether a clicked dialog item is part of a dialog?
9. For dialog-based triggers (e.g. Any dialog button is clicked by any player event), to refer to the player who clicked the dialog button you use "Triggering Player", which works... however it is grayed out for some reason... may confuse people
3. exists, doesn't it? I'm using the 'clicked a unit' event to make a normally non-aggressive unit auto attack.
In the case I'm speaking of, I have a trigger that upon press-down of left mouse (and right mouse too) it puts camera into relative mode of mouse to allow rotating around your hero. However if I try to use a unit is clicked event, I think it registers after left mouse down and so it gets ignored since camera mode comes on... this is what I believe and have found so far.
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1. When adding a list item to a pulldown (drop-down list) for a dialog, the order gets messed up. E.g. in my WoW RPG When I added Cloak, backstab level 1, and backstab level 2... it appeared in the drop-down list in the order of: Cloak, backstab level 2, backstab level 1. Not sure why this is but I had to reverse the two backstab's to make it look right as you see in the video. The list appears to add in a backwards order after number 1.
2. After hiding the entire UI, you can bring back a few areas, but not certain areas like minimap or inventory bags etc. (as far as I know).
3. When a user hits left mouse or right mouse, you can figure out in the world what X/Y position it has... but no simple way to just see if they clicked a unit (outside of doing a complex trace-line function)... Couldn't even get "A unit is clicked" to work in conjunction with my camera triggers which depend on left mouse down/right mouse down.
4. Changing the cursor (image) through triggers?
5. Item triggers are kind of limited... to count how many items of a certain type my hero had, I had to make a unit-group variable, then set it to be "items carried by hero", then loop through this group, and for each unit type if it was the item-type I wanted, add 1 to a dummy variable.
6. How does one remove an item from a unit?
7. For item-related triggers, I couldn't find an event when a hero drops an item or acquires an item...?
8. Condition to see whether a clicked dialog item is part of a dialog?
9. For dialog-based triggers (e.g. Any dialog button is clicked by any player event), to refer to the player who clicked the dialog button you use "Triggering Player", which works... however it is grayed out for some reason... may confuse people
3. exists, doesn't it? I'm using the 'clicked a unit' event to make a normally non-aggressive unit auto attack.
In the case I'm speaking of, I have a trigger that upon press-down of left mouse (and right mouse too) it puts camera into relative mode of mouse to allow rotating around your hero. However if I try to use a unit is clicked event, I think it registers after left mouse down and so it gets ignored since camera mode comes on... this is what I believe and have found so far.