Array index overflow means that you somewhere exceed the size of an array variable. For example if you have an array called Units[] with a size of 10, and you try to set Units[27] to a value, it will give an error, because the array is not big enough.
In short, you probably need to increase the size of some array you are using or check your trigger for flaws that could cause the array to exceed it's size.
One of my triggers event is a key press. Instead of it working, it just give's me this error;
00:00:02.50 Trigger Error in 'gt_trigg_melee_key_press_attack_key_Func': e_arrayIndexOverflow
Any idea what the cause is, and how I can fix it?
Array index overflow means that you somewhere exceed the size of an array variable. For example if you have an array called Units[] with a size of 10, and you try to set Units[27] to a value, it will give an error, because the array is not big enough.
In short, you probably need to increase the size of some array you are using or check your trigger for flaws that could cause the array to exceed it's size.
A common cause is if you're referring to a nonexistent player somewhere, like using an integer 'killing player' in a trigger that isn't about killing.