Upgrades are the most annoying thing to do, especially when you have 100+ upgrades to work with. I came up with the following suggestions while struggling to do upgrades for many, many units:
1. Increase the display: So far, the editor only displays 4.5 upgrade effects, and cannot be expanded.
2. Make another upgrade type similar to multiply, but where only the base stats are taken and used, instead of the current. Example: A unit has 100 starting health and one wants the health to increase 5% each upgrade for 20 upgrades, then it will go like 100 + (100 * 0.05) instead of 100 * (1.05)^20.
Having so far done a little over 600 upgrades in my project, I would like to add:
Fix the goddamn upgrade window so that it does not lock up. When an upgrade changes a long list of things, especially when strings are in that list, the "entry" part locks up and I cannot alter any values. I need to close the upgrade and start again.
Maybe not the biggest issue for some, but for me, it has literally cost me tens of hours, and a lot of being pissed off.
Either of you tried working directly with the XML instead of trying to use the Data Editor? I switched to doing that, and while it took me awhile to get used to it, it is immensely faster.
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Upgrades are the most annoying thing to do, especially when you have 100+ upgrades to work with. I came up with the following suggestions while struggling to do upgrades for many, many units:
1. Increase the display: So far, the editor only displays 4.5 upgrade effects, and cannot be expanded.
2. Make another upgrade type similar to multiply, but where only the base stats are taken and used, instead of the current. Example: A unit has 100 starting health and one wants the health to increase 5% each upgrade for 20 upgrades, then it will go like 100 + (100 * 0.05) instead of 100 * (1.05)^20.
SCII Profile: http://us.battle.net/sc2/en/profile/2744634/1/Drusus/
"The main reason Santa is so jolly is because he knows where all the bad girls live." - George Carlin
Having so far done a little over 600 upgrades in my project, I would like to add:
Fix the goddamn upgrade window so that it does not lock up. When an upgrade changes a long list of things, especially when strings are in that list, the "entry" part locks up and I cannot alter any values. I need to close the upgrade and start again.
Maybe not the biggest issue for some, but for me, it has literally cost me tens of hours, and a lot of being pissed off.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
Either of you tried working directly with the XML instead of trying to use the Data Editor? I switched to doing that, and while it took me awhile to get used to it, it is immensely faster.