So here's my idea. I sketch out my maps/env prop concepts on graph paper just like many of you probably do. When doing traditional 3d work I'm often going to scan the image in, correct it in Photoshop or what have you, and use it on a set of Image planes in my Orthographic view. If something was implemented in the far far background and only visible through the editor itself (ie not rendered at run-time) such as 1 plane where you could load an image to use in better laying out your map in the editor itself. Another alternative to this would be having it as an overlay with say 25-50% opacity that can be toggled on and off as you see fit. It can't be interacted with - it's just there for reference's sake. It also will pan, rotate, etc with the camera as well.
Helix
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So here's my idea. I sketch out my maps/env prop concepts on graph paper just like many of you probably do. When doing traditional 3d work I'm often going to scan the image in, correct it in Photoshop or what have you, and use it on a set of Image planes in my Orthographic view. If something was implemented in the far far background and only visible through the editor itself (ie not rendered at run-time) such as 1 plane where you could load an image to use in better laying out your map in the editor itself. Another alternative to this would be having it as an overlay with say 25-50% opacity that can be toggled on and off as you see fit. It can't be interacted with - it's just there for reference's sake. It also will pan, rotate, etc with the camera as well.
Helix