There needs to be a way to edit raw data in the data editor.
In the wc3 World Editor this was done by holding shift and double-clicking a data record. This allowed the user to enter anything at all into that data record... useful for bypassing UI elements that can slow the user down at times, or overriding editor restrictions, such as entering negative numbers in places that wouldn't normally accept them. This was an invaluable feature I used often in the world editor.
One example of where this would be useful in the galaxy editor is unit command cards. The "learn" ability commands are not recognized by the editor. A way to enter raw data could be used to overcome bugs or limitations like this. From the XML line below, the "Learn1" command cannot be entered into the editor's UI:
There's many other examples where a way to enter raw data would be useful, especially for entering data quickly in text that's sometimes slower with the UI.
Yes, this feature was huge in the War 3 editor. Even the layman was able to do things that would have required JASS previously. For example you could make a heal that heals all units in a line by simply putting negative numbers into the damage field of Shockwave. A unique spell that would take all of a minute to create thanks to the wonders of Raw Data.
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There needs to be a way to edit raw data in the data editor.
In the wc3 World Editor this was done by holding shift and double-clicking a data record. This allowed the user to enter anything at all into that data record... useful for bypassing UI elements that can slow the user down at times, or overriding editor restrictions, such as entering negative numbers in places that wouldn't normally accept them. This was an invaluable feature I used often in the world editor.
One example of where this would be useful in the galaxy editor is unit command cards. The "learn" ability commands are not recognized by the editor. A way to enter raw data could be used to overcome bugs or limitations like this. From the XML line below, the "Learn1" command cannot be entered into the editor's UI:
<LayoutButtons Face="Abil1_Learn" Type="AbilCmd" AbilCmd="HeroSkills,Learn1" Row="0" Column="0"/>
There's many other examples where a way to enter raw data would be useful, especially for entering data quickly in text that's sometimes slower with the UI.
I second this with all my hearth. Its even more important for the beta to have this because it how i work around a lot of bugs.
Yes, this feature was huge in the War 3 editor. Even the layman was able to do things that would have required JASS previously. For example you could make a heal that heals all units in a line by simply putting negative numbers into the damage field of Shockwave. A unique spell that would take all of a minute to create thanks to the wonders of Raw Data.