It has been over one year since I stopped work on my RPG. My RPG had been my life work since the BW editor where I worked on twilight RPG. This was an experimental RPG with hyperrail Protoss transport planned. Now I have worked some time, possibly as long as five thousand editor hours to learn this programming software, and I am furious.
I almost to angry to convey, the anger I feel toward the editor, but now I hope to grasp the attention of Blizzard before the expansion finalizes. Finally you can see the map has expended beyond the bounds of the editor and can't be loaded even by a highly fast computer over 1 minute.
My RPG is only 1/3 or less complete and more custom abilities and data editing were planned. Figuring on exponential growth the map will take 5 minutes to load and no one will play it. I also can't work on it. So fed up.
The link is "under moderation" so I cannot load up the map to "see for myself" the problems you describe.
A 1 minute loading time for a map was not uncommon for more complicated WC3 projects so I do not see the complaint there.
From personal experience map load time mostly comes from actor creation and asset caching as that is when all the assets are loaded. A complex map might use over 1GB of assets to load. Although such asset amount is easy to handle, loading it from the MPQ file system still takes considerable time as each asset is semi-randomly placed in the MPQs and also compressed.
It is possible to improve load time by reducing the map pre-load size if that is the main stall.
If data is the main stall (which seems unlikely as passing several thousand entries usually takes a second odd at most) then maybe optimizing data use could be the key.
I hope there is some way this can be resolved. It is always a shame to lose a dedicated mapper such as yourself.
i could post s@!?loads of one star reviews complaining about load times or about a missing tutorial even though there is one but that's a different topic
I took my computer less than 1 minute to load your map in the editor (48 secs to be exact), so i fail to see your issues here. I also have to run SC2 on low graphics, so eh. Also here
That's 1/8th the errors i got in the first 1.25 secs of testing maybe you shouldn't try to run a periodic trigger at a .02 sec interval when the smallest unit of time in SC2 is 0.625.
Even with those errors it took me only about 30 secs to load your map for testing.
I loaded your map with 33 sec, I see no problem here to be honest...
The only thing I noticed is a little fps drop in some region, but it really doesn't matter since I'm above 60 fps constantly, also it's probably because of the trigger error thing.
So, go ahead :) e continue your project, Starcraft needs more guys like you, who create ambitious projects.
It has been over one year since I stopped work on my RPG. My RPG had been my life work since the BW editor where I worked on twilight RPG. This was an experimental RPG with hyperrail Protoss transport planned. Now I have worked some time, possibly as long as five thousand editor hours to learn this programming software, and I am furious.
My RPG
I almost to angry to convey, the anger I feel toward the editor, but now I hope to grasp the attention of Blizzard before the expansion finalizes. Finally you can see the map has expended beyond the bounds of the editor and can't be loaded even by a highly fast computer over 1 minute.
My RPG is only 1/3 or less complete and more custom abilities and data editing were planned. Figuring on exponential growth the map will take 5 minutes to load and no one will play it. I also can't work on it. So fed up.
Uploaded map is from a previous patch.
The link is "under moderation" so I cannot load up the map to "see for myself" the problems you describe.
A 1 minute loading time for a map was not uncommon for more complicated WC3 projects so I do not see the complaint there.
From personal experience map load time mostly comes from actor creation and asset caching as that is when all the assets are loaded. A complex map might use over 1GB of assets to load. Although such asset amount is easy to handle, loading it from the MPQ file system still takes considerable time as each asset is semi-randomly placed in the MPQs and also compressed.
It is possible to improve load time by reducing the map pre-load size if that is the main stall.
If data is the main stall (which seems unlikely as passing several thousand entries usually takes a second odd at most) then maybe optimizing data use could be the key.
I hope there is some way this can be resolved. It is always a shame to lose a dedicated mapper such as yourself.
I never did not play a game because it takes too long to load and 5 minutes is not even that much.
@Zer0skiller: Go
i could post s@!?loads of one star reviews complaining about load times or about a missing tutorial even though there is one but that's a different topic
I took my computer less than 1 minute to load your map in the editor (48 secs to be exact), so i fail to see your issues here. I also have to run SC2 on low graphics, so eh. Also here
That's 1/8th the errors i got in the first 1.25 secs of testing maybe you shouldn't try to run a periodic trigger at a .02 sec interval when the smallest unit of time in SC2 is 0.625.
Even with those errors it took me only about 30 secs to load your map for testing.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@willuwontu: Go
.0625*
I loaded your map with 33 sec, I see no problem here to be honest...
The only thing I noticed is a little fps drop in some region, but it really doesn't matter since I'm above 60 fps constantly, also it's probably because of the trigger error thing.
So, go ahead :) e continue your project, Starcraft needs more guys like you, who create ambitious projects.
@Someguy3141: Go
?
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)