So.. i recently added coop to dependencies(with a warning that it might break the game) and i have been fixing the problems it has caused.
(I kept VoidMulti.Mod)
i fixed almost all other problems but Thor was somehow back to WOL Thor.
So i had to add 'AP mode'(high impact mode) to Command card and Ability.
It works but High Impact Mode Thor doesn't walk(it moves but it doesn't really walk) and it fires punisher cannon as if it was Thor barrage cannon from the campaign. (Visually thor fires cannon at much faster rate than normal punisher cannon but actual damage rate is the same)
Also i think this High Impact mode Thor is somehow smaller than normal Thor.
I'm relatively new to this Data module thing so I couldn't fix this despite trying so hard.
I think it's related to Actor thing but it's way too complex.
Is there a way to fix this?
Capture images of Dependencies and Thor data below. (I know you can barely get any information out of that Data module screenshot but i can't capture everything)
Thanks a lot! it worked. it was a hell of an headache trying to fix what i didn't really know. I even tried copying Thor data from the other Map but it didn't work I'm glad there was a very simple fix to this problem.
Also, @Phosphatidylinositol_ thanks for replying.
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So.. i recently added coop to dependencies(with a warning that it might break the game) and i have been fixing the problems it has caused.
(I kept VoidMulti.Mod)
i fixed almost all other problems but Thor was somehow back to WOL Thor.
So i had to add 'AP mode'(high impact mode) to Command card and Ability.
It works but High Impact Mode Thor doesn't walk(it moves but it doesn't really walk) and it fires punisher cannon as if it was Thor barrage cannon from the campaign. (Visually thor fires cannon at much faster rate than normal punisher cannon but actual damage rate is the same)
Also i think this High Impact mode Thor is somehow smaller than normal Thor.
I'm relatively new to this Data module thing so I couldn't fix this despite trying so hard.
I think it's related to Actor thing but it's way too complex.
Is there a way to fix this?
Capture images of Dependencies and Thor data below. (I know you can barely get any information out of that Data module screenshot but i can't capture everything)
Hello,
To me, the Thor seems to be locked in a play forever animation.
Go in the actor events of the Thor's Actor of type Unit and see if there is something like the image I attached.
Have fun !
And a nice day.
This occurs if you use the Thor.m3 model instead of the updated Thor model (ThorEx1.m3).
The original Thor model in WoL is not designed to walk while using the 250mm strike cannons ability if you remember WoL.
In reply to canetoado:
Thanks a lot! it worked. it was a hell of an headache trying to fix what i didn't really know.
I even tried copying Thor data from the other Map but it didn't work
I'm glad there was a very simple fix to this problem.
Also, @Phosphatidylinositol_ thanks for replying.