Hi, if you want to know the names of the animations of any model in the game, just do this: go to the model of the object you want to view the animations (whether is a unit, an effect or anything else), then find the "Art: Model" field of model and open the window, then while you are in that window click on the button of that window that says "View in Cutscene Editor", this will load the 3D model in question into the cutscene editor. The Cutscene Editor will place the 3D model you selected into a scene that matches the terrain and the objects within your map, but most important, it allows you to view the model, the name of its animations and play the animations. The name of the animation that is preloaded by default byt the chosen model is displayed in the blue bar that appears at the lower part of the Cutscene Editor window, to change the animation to another animation, make a right click at the animation bar to be able to choose another animation. Beyond that, the numbers above the animation bar correspond to the duration of each segment of any animation in seconds and deciseconds, and you can use the controls that are to the left of the animation bar, to play and pause the animation that is currently loaded among other things. I leave 2 screenshots below, highlighting what I mentioned.
I'm trying to modify the attack ability of the adept and it works well
but I cannot find the launch animation in the editor ( the animation in the video )
https://drive.google.com/file/d/1ZP0D5yb9QeA3v6NJcyAI-SfUYGWM_J0X/view?usp=drive_link
Hi, if you want to know the names of the animations of any model in the game, just do this: go to the model of the object you want to view the animations (whether is a unit, an effect or anything else), then find the "Art: Model" field of model and open the window, then while you are in that window click on the button of that window that says "View in Cutscene Editor", this will load the 3D model in question into the cutscene editor. The Cutscene Editor will place the 3D model you selected into a scene that matches the terrain and the objects within your map, but most important, it allows you to view the model, the name of its animations and play the animations. The name of the animation that is preloaded by default byt the chosen model is displayed in the blue bar that appears at the lower part of the Cutscene Editor window, to change the animation to another animation, make a right click at the animation bar to be able to choose another animation. Beyond that, the numbers above the animation bar correspond to the duration of each segment of any animation in seconds and deciseconds, and you can use the controls that are to the left of the animation bar, to play and pause the animation that is currently loaded among other things. I leave 2 screenshots below, highlighting what I mentioned.