I am a fairly new mapmaker and am trying to import a few custom units. When I import them they show up as blue or white. I'm assuming that has something to do with the textures , but when I tried I either got a error message or it just didn't apply. So I was wondering If anyone would tell me if there's some way to import the the model so it starts with textures or if you could tell me how to add the textures correctly.
Hi, for an imported model to display properly when it uses custom textures, you need to import the model along with the custom textures, but the textures need to be imported under the "Textures" folder, to do that, after choosing the import option and selecting the the textures of the model you want to import, within the import panel/window, go to the upper bar in the import panel/window and write "Textures/", this specifies the folder and path where the textures are going to be imported which is the "Textures" folder. I leave a screenshot down below of how it should look like.
I tried this and the unit still didn't have the textures and I'll upload some screenshots later when get some time and you can tell me if I did anything wrong.
The first thing to know is that while you are in the editor, if you import a model but you didn't imported the textures correctly the first time and save, even if you do it later, the model won't display properly within the editor. To make it display properly you need to close the editor and then reopen your map. I forgot to metion that when you want to import a model with custom textures, for it to display properly right away you need to import all the textures in the right way and save your file, then you import the model and if you do it this way it will display properly, as long as there are no missing texture files or textures with incorrect names. If you import the model before the textures and then import the textures and save, the model won't display properly within the editor until close your map and reopen it again, at least that's how it works for me.
I am a fairly new mapmaker and am trying to import a few custom units. When I import them they show up as blue or white. I'm assuming that has something to do with the textures , but when I tried I either got a error message or it just didn't apply. So I was wondering If anyone would tell me if there's some way to import the the model so it starts with textures or if you could tell me how to add the textures correctly.
Hi, for an imported model to display properly when it uses custom textures, you need to import the model along with the custom textures, but the textures need to be imported under the "Textures" folder, to do that, after choosing the import option and selecting the the textures of the model you want to import, within the import panel/window, go to the upper bar in the import panel/window and write "Textures/", this specifies the folder and path where the textures are going to be imported which is the "Textures" folder. I leave a screenshot down below of how it should look like.
I tried this and the unit still didn't have the textures and I'll upload some screenshots later when get some time and you can tell me if I did anything wrong.
The first thing to know is that while you are in the editor, if you import a model but you didn't imported the textures correctly the first time and save, even if you do it later, the model won't display properly within the editor. To make it display properly you need to close the editor and then reopen your map. I forgot to metion that when you want to import a model with custom textures, for it to display properly right away you need to import all the textures in the right way and save your file, then you import the model and if you do it this way it will display properly, as long as there are no missing texture files or textures with incorrect names. If you import the model before the textures and then import the textures and save, the model won't display properly within the editor until close your map and reopen it again, at least that's how it works for me.
You have to import them under Assets/Textures.