Building an RPG map and my heroes have inventories using the built in inventory system, and that's all working just fine. Trying to make some enhancements and I'm wondering if there is any way to have the normal inventory buttons open up a custom dialog window. Obviously going to be some triggers involved, I'm just struggling to detect when one of those buttons is pressed, or if there is some way to detect when a particular inventory is opened. Any ideas? Or alternatives?
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Building an RPG map and my heroes have inventories using the built in inventory system, and that's all working just fine. Trying to make some enhancements and I'm wondering if there is any way to have the normal inventory buttons open up a custom dialog window. Obviously going to be some triggers involved, I'm just struggling to detect when one of those buttons is pressed, or if there is some way to detect when a particular inventory is opened. Any ideas? Or alternatives?