I know might of been asked a couple, but i have a decent arcade game going on and the one big problem is the hero units are off the ground. I believe from the goldfish memory of mine, that i had adjust some sort of height by "2" thinking it would be the scale. But i have gone back into data and reset what i can, or shown as to be needed of change i think. Actors/assets attached to my specific map.
How can i adjust these specific units heights down to normal, is there a setting i can find somewhere that i touched and forgot about ?
//And next i gotta look at the levels...
Being on the editor is just a plethora of errors popping up xD
Check the Map Options at the top and look for an unchecked box next to "all units use base height".
You can also simply adjust the Height field on the unit, most units use base 0 default height.
Units can also be given a flag that "ignores terrain height"
If I hear you right, a unit is hovering and it shouldn't. Maybe you are placing unit on low ground and the editor compensates by boosting it to a playable height. I gave you 3 ways to alter how a unit behaves with Height. If you need more help then we need more details. A while back I made a map with lowered heights and placing a building at -2 height caused it to go back to height 0...which is above -2, so it was floating.
It seems like you're facing difficulties adjusting the heights of hero units in your arcade game. Revisiting the settings related to scaling or positioning within the editor could help. Check for any previous adjustments made, particularly those involving height or scale, and revert them if necessary. Ensure that the actors/assets attached to your map are configured correctly in terms of their positioning and dimensions. If you're still struggling, reaching out to the game's community or support resources might provide helpful insights. Troubleshooting in the editor can be challenging, but with persistence, you'll likely find a solution. Just as Helena Rojo approaches her roles with determination, tackle this task with patience and persistence. Best of luck with resolving the issue
I know might of been asked a couple, but i have a decent arcade game going on and the one big problem is the hero units are off the ground.
I believe from the goldfish memory of mine, that i had adjust some sort of height by "2" thinking it would be the scale. But i have gone back into data and reset what i can, or shown as to be needed of change i think. Actors/assets attached to my specific map.
How can i adjust these specific units heights down to normal, is there a setting i can find somewhere that i touched and forgot about ?
//And next i gotta look at the levels...
Being on the editor is just a plethora of errors popping up xD
Check the Map Options at the top and look for an unchecked box next to "all units use base height".
You can also simply adjust the Height field on the unit, most units use base 0 default height.
Units can also be given a flag that "ignores terrain height"
If I hear you right, a unit is hovering and it shouldn't. Maybe you are placing unit on low ground and the editor compensates by boosting it to a playable height. I gave you 3 ways to alter how a unit behaves with Height. If you need more help then we need more details. A while back I made a map with lowered heights and placing a building at -2 height caused it to go back to height 0...which is above -2, so it was floating.
In reply to kyzik23:
It seems like you're facing difficulties adjusting the heights of hero units in your arcade game. Revisiting the settings related to scaling or positioning within the editor could help. Check for any previous adjustments made, particularly those involving height or scale, and revert them if necessary. Ensure that the actors/assets attached to your map are configured correctly in terms of their positioning and dimensions. If you're still struggling, reaching out to the game's community or support resources might provide helpful insights. Troubleshooting in the editor can be challenging, but with persistence, you'll likely find a solution. Just as Helena Rojo approaches her roles with determination, tackle this task with patience and persistence. Best of luck with resolving the issue