I'm trying to clean up dependencies in my maps and I'm running into a peculiar problem.
It seems that even after I merge the XML data from two mod files and add the merged mod in my map, I can't remove the old mods which are now erroneous (since they've been merged.) Is there a way to flag a mod as "not in use?"
When I try to remove the erroneous dependencies, I get an error which states, "Dependencies cannot be removed because they define the following objects which are still being used: (gigantic list of objects)." The objects in question appear in the data editor but aren't being used for anything since they've been overwritten with the merged mod.
Do I have to go through every single object in the erroneous mod and make a minor change to bump it to the map's local dependency or is there an easier way https://getappvalley.com/https://vlc.onl??? ._.
Unfortunately this seems to make changing mods after a map is published extremely difficult, and in some circumstances impossible.
This is a very difficult issue to probe and to resolve.
What I can say is your objects use a link (or more) to the deprecated mod. That means to redo the fusion more carefully or to review each object, one by one (use raw data view CTRL+D to see links without opening heavy windows).
But first of all, why do you want to merge them ? Is it really necessary ? Is it because they are heavy ? Or conflicts appeared between them (which happens when using same IDs --- that's why you prefix ou suffix them) ?
2 mods can work together as 2 sources for your new map.
Anyway, how did you do the merge ? Manually or with File > Merge files (hotkey "M") ?
Have a nice day ?
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I'm trying to clean up dependencies in my maps and I'm running into a peculiar problem.
It seems that even after I merge the XML data from two mod files and add the merged mod in my map, I can't remove the old mods which are now erroneous (since they've been merged.) Is there a way to flag a mod as "not in use?"
When I try to remove the erroneous dependencies, I get an error which states, "Dependencies cannot be removed because they define the following objects which are still being used: (gigantic list of objects)." The objects in question appear in the data editor but aren't being used for anything since they've been overwritten with the merged mod.
Do I have to go through every single object in the erroneous mod and make a minor change to bump it to the map's local dependency or is there an easier way https://getappvalley.com/ https://vlc.onl??? ._.
Unfortunately this seems to make changing mods after a map is published extremely difficult, and in some circumstances impossible.
Hello,
This is a very difficult issue to probe and to resolve.
What I can say is your objects use a link (or more) to the deprecated mod. That means to redo the fusion more carefully or to review each object, one by one (use raw data view CTRL+D to see links without opening heavy windows).
But first of all, why do you want to merge them ? Is it really necessary ? Is it because they are heavy ? Or conflicts appeared between them (which happens when using same IDs --- that's why you prefix ou suffix them) ?
2 mods can work together as 2 sources for your new map.
Anyway, how did you do the merge ? Manually or with File > Merge files (hotkey "M") ?
Have a nice day ?