About movement speed, it also depends on the acceleration of the unit.
- If the acceleration is low, your unit needs a certain amount of time to reach the maximum speed (the speed value). And in most cases, your unit may reach its destination before the max. speed, equals increasing the speed has no effect.
- If you increase slightly the acceleration (Ex : From 2 to 10), you might notice that your unit is faster.
- If you set the acceleration to 100, you will notice the change of speed. And you might not need to go to 160 for the speed (pretty sure that won't happen).
About attack speed, make sure you change the correct field in your Upgrade.
- If your Unit uses a Weapon, the field affecting the attack speed is the "Period" of that Weapon.
- If your Unit uses a Ability, that differs according to which creates the delay between attacks. Could be the Ability cooldown (= "Cost" recharge duration) itself, the attached Behavior "Period", the "Persistent" Effect "Period" ... .
You should not have issues, Upgrade tab works well. However :
- You must add a change effect.
- You must add the affected unit.
- You may want a maximum number of levels.
- You need an Ability of type "Research" that include the Upgrade.
An upgrade level usually is 0 or 1.
An upgrade with its level to 100 will apply 100 times the effect, so pay close attention to the operation you set for each change effect !
One tip : Operator "Add" is opposite to "Subtract", operator "Multiply" is opposite to "Divide" and operator "Define" is opposite to itself.
- When you set the upgrade level from 0 to 5, the change effect is applied 5 times. For example, it will ADD 5 times the value 0.1 to the movement speed.
- Conversely, then, when you set the upgrade level from 5 to 0 (without doing any change to your Upgrade), the change effect is reversely applied 5 times. For example, it will SUBTRACT 5 times the value 0.1 to the movement speed.
- If you use the operator DEFINE, it will set 5 times the value 0.1 to the movement speed (that would be non-sense) and either way the level evolves.
OK ! On that note, if you still have issues, you know what to do.
i have an upgrade u can buy 160 times that adds +1 movement.
movement speed is capped at 160, but not really noticing a difference after a few upgrades. i figured 80 would be half as fast as 160 but its not.
how can I set this up?
im also having a similar problem with attack speed. i want it to take like 100 upgrades to get down to fastest attack speed at 0.16
Hello,
About movement speed, it also depends on the acceleration of the unit.
- If the acceleration is low, your unit needs a certain amount of time to reach the maximum speed (the speed value). And in most cases, your unit may reach its destination before the max. speed, equals increasing the speed has no effect.
- If you increase slightly the acceleration (Ex : From 2 to 10), you might notice that your unit is faster.
- If you set the acceleration to 100, you will notice the change of speed. And you might not need to go to 160 for the speed (pretty sure that won't happen).
About attack speed, make sure you change the correct field in your Upgrade.
- If your Unit uses a Weapon, the field affecting the attack speed is the "Period" of that Weapon.
- If your Unit uses a Ability, that differs according to which creates the delay between attacks. Could be the Ability cooldown (= "Cost" recharge duration) itself, the attached Behavior "Period", the "Persistent" Effect "Period" ... .
You should not have issues, Upgrade tab works well. However :
- You must add a change effect.
- You must add the affected unit.
- You may want a maximum number of levels.
- You need an Ability of type "Research" that include the Upgrade.
An upgrade level usually is 0 or 1.
An upgrade with its level to 100 will apply 100 times the effect, so pay close attention to the operation you set for each change effect !
One tip : Operator "Add" is opposite to "Subtract", operator "Multiply" is opposite to "Divide" and operator "Define" is opposite to itself.
- When you set the upgrade level from 0 to 5, the change effect is applied 5 times. For example, it will ADD 5 times the value 0.1 to the movement speed.
- Conversely, then, when you set the upgrade level from 5 to 0 (without doing any change to your Upgrade), the change effect is reversely applied 5 times. For example, it will SUBTRACT 5 times the value 0.1 to the movement speed.
- If you use the operator DEFINE, it will set 5 times the value 0.1 to the movement speed (that would be non-sense) and either way the level evolves.
OK ! On that note, if you still have issues, you know what to do.
Have a nice day !
thanks, once again you were super helpful and awesome.
You're welcome !
:D