I'm trying to add the Nova-hellfire-shotgun-blast ability to "kerrigan ghost-lab-02 ", every time kerrigan uses the ability it should play the animation" attack-02 " (kerrigan firing his rifle). It works but a little problem, if immediately after activating the ability I try to move the unit (right click), the unit moves but it still keeps playing the animation "attack-02" until finished and then just change to animation "walking", this looks really weird. When nova uses the hellfire-shotgun-blast ability it plays its "spell-H" animation (nova firing his shotgun), and if I try to move it immediately after activating the ability (right click), the animation immediately changes to walking without waiting for the end of the animation "spell-H", this looks good, how could I make kerrigan-ghost-02 behave the same way?
these are the values of the kerrigan and nova actors time type: scale time variant:1
Hello everybody.
I'm trying to add the Nova-hellfire-shotgun-blast ability to "kerrigan ghost-lab-02 ", every time kerrigan uses the ability it should play the animation" attack-02 " (kerrigan firing his rifle). It works but a little problem, if immediately after activating the ability I try to move the unit (right click), the unit moves but it still keeps playing the animation "attack-02" until finished and then just change to animation "walking", this looks really weird.
When nova uses the hellfire-shotgun-blast ability it plays its "spell-H" animation (nova firing his shotgun), and if I try to move it immediately after activating the ability (right click), the animation immediately changes to walking without waiting for the end of the animation "spell-H", this looks good, how could I make kerrigan-ghost-02 behave the same way?
You need to add an event named UnitMovementUpdate,*, Walk/AnimClear (Specify Name)
it works, thank you very much.