I've been trying to copy the way they're done in the default doodads (like the "Alarm Light") but no matter what I try to do (even altering the Alarm Light to change its sound) I can't get any new sound emitter doodad to work. I've searched the forums and all over the internet but I can't find anyone who has even attempted this or asked about it.
I figure I'll know it works when the sound will play in the editor from the doodad and not just in-game (as it does with the alarm light). So what am I doing wrong or how do I even start to do this correctly?
I guess I did it? It still doesn't make noise in the editor (only in-game) but it works as intended. Apparently you have to manually set the sound to a sound ID in "custom" via the events with the sound emitter.