SO i have an idea for "Gladiator Arena" style Arcade... in Space, with a single ship. You will earn points to upgrade your ship.
here's the problem.
I want to use the Protoss Carrier because of the Interceptors. It gives me the feel of a Fleet Carrier of other games. I have reskinned the Carrier to the Loki Battle Cruiser, and the interceptors to the Griffon, and shrank the Interceptors.
Problem is, i can't seem to get other weapons to work on the Carrier along with the Interceptors, as its not generally a create unit behavior/effect it's an actual weapon.
I have tried adding an addition weapon in the carriers weapon section, which seems to do absolutely nothing i even (for testng purposes) set the interceptor limit to 0 and the second weapon still does nothing.
i even tried adding the second weapon to the turret slot. for testing purposes i used the diamond back turret.
still nothing.
is there something specific that prevents the carrier from using a normal basic attack? that i need to work around to get additional weapons working?
if so would it be easier to just use a battlecruiser and add all of the assets to the interceptor weapon? which for testing purposes, i have tried to add the interceptor weapon to a marine and all of the assets i could find related to the interceptor. and i usually get an error saying not enough interceptors. even though the command card data field shows i have four interceptors.
well so far i have my own question answered unless someone has a better idea. i have made am invisible unit with the secondary weapons that will force follow the carrier.
this only kind of works. even with the weapon of the invisible unit set to Allowed Movement, the invisible unit stops to attack attack even with the trigger
every 0.001 game second, issue order move to (controlled unit)
the invisible unit still stops to attack, making it look weird.
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SO i have an idea for "Gladiator Arena" style Arcade... in Space, with a single ship. You will earn points to upgrade your ship.
here's the problem.
I want to use the Protoss Carrier because of the Interceptors.
It gives me the feel of a Fleet Carrier of other games.
I have reskinned the Carrier to the Loki Battle Cruiser, and the interceptors to the Griffon, and shrank the Interceptors.
Problem is, i can't seem to get other weapons to work on the Carrier along with the Interceptors, as its not generally a create unit behavior/effect
it's an actual weapon.
I have tried adding an addition weapon in the carriers weapon section, which seems to do absolutely nothing
i even (for testng purposes) set the interceptor limit to 0 and the second weapon still does nothing.
i even tried adding the second weapon to the turret slot.
for testing purposes i used the diamond back turret.
still nothing.
is there something specific that prevents the carrier from using a normal basic attack?
that i need to work around to get additional weapons working?
if so would it be easier to just use a battlecruiser and add all of the assets to the interceptor weapon?
which for testing purposes, i have tried to add the interceptor weapon to a marine and all of the assets i could find
related to the interceptor. and i usually get an error saying not enough interceptors. even though the command card
data field shows i have four interceptors.
im stumped.
well so far i have my own question answered unless someone has a better idea. i have made am invisible unit with the secondary weapons that will force follow the carrier.
this only kind of works. even with the weapon of the invisible unit set to Allowed Movement, the invisible unit stops to attack attack even with the trigger
every 0.001 game second, issue order move to (controlled unit)
the invisible unit still stops to attack, making it look weird.