So basically I lowered the cliff level to the point that it gives you the blue-ish fog. The idea here is that im decreasing the size of every unit to about (0.4) and doing the same to certain tree doodads to create a visually "huge" map. The focus of this map is using this "blue fog" to create a type of air-combat battlefield by having the blue fog simulate an atmosphere, as well as using snow clouds as, well....clouds. I'm trying to force a perspective that make it feel like air combat is actually taking place high off the ground.
The problem I am having is when I place things like missile turrets or tanks-they sit on the ground in the editor just fine nad when you go to test the map they are suddenly floating in the air. Is there a way to fix this? If units can't sit on such a low ground level, is there anyway to re-create the same blue fog?
So basically I lowered the cliff level to the point that it gives you the blue-ish fog. The idea here is that im decreasing the size of every unit to about (0.4) and doing the same to certain tree doodads to create a visually "huge" map. The focus of this map is using this "blue fog" to create a type of air-combat battlefield by having the blue fog simulate an atmosphere, as well as using snow clouds as, well....clouds. I'm trying to force a perspective that make it feel like air combat is actually taking place high off the ground.
The problem I am having is when I place things like missile turrets or tanks-they sit on the ground in the editor just fine nad when you go to test the map they are suddenly floating in the air. Is there a way to fix this? If units can't sit on such a low ground level, is there anyway to re-create the same blue fog?
In reply to KennenMainNA:
Map\Map Options\game options:
uncheck the field called 'all units use base height'.
Another idea for cloud, is to search or creat weather or cloud like assets within the editor(such as existing doodads, units, models, or model files).