Go to the unit 'Vespene Geyser' in Data and remove the top actor event in its list of actor events: 'UnitBirth.VespeneGeyser-Create SoundEmitter VespeneGeyser_Ambience'.
Thanks again BaneBirst! Got this fixed. I did not understand to check Vespene Geyser unit. SOLVED.
One more noise problem still remains. Infested Command Center and maybe few other infested buildings are causing noise. Maybe that sound is somehow linked to Colony Infestation behavior? I will try to find solution for this. I just hate all ambience sounds :)
I found a solution to infested buildings by editing events of actor called "ZergColonyInfestationLoop".
Hey. Refinery is causing noise ingame. How to disable that sound in data editor completly?
Unit1: Refinery
Dependencies: Legacy of the Void including Campaign data
Problem: Unit is causing sound ingame
I have checked list of sounds and actor events but I cant find the linked sound. Any other ways to find this sound?
Go to the unit 'Vespene Geyser' in Data and remove the top actor event in its list of actor events: 'UnitBirth.VespeneGeyser-Create SoundEmitter VespeneGeyser_Ambience'.
Thanks again BaneBirst! Got this fixed. I did not understand to check Vespene Geyser unit. SOLVED.
One more noise problem still remains. Infested Command Center and maybe few other infested buildings are causing noise. Maybe that sound is somehow linked to Colony Infestation behavior? I will try to find solution for this. I just hate all ambience sounds :)
I found a solution to infested buildings by editing events of actor called "ZergColonyInfestationLoop".
Maybe leave them and turn off ambient sounds in your personal settings? lol
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"