I'm currently making a map with some modified units, and I'll be using temporary and permanent unit buffs.
Right now, every buff (like attack speed) will show as a red or green number next to the stat it is modifying. Is there any way for it to 'stack' with the default statistic?
Like instead of appearing as "0.86 (+0.12)", simply show "0.98"
I believe there is a flag on either the effect, weapon, or buff to collapse the buffs into one number as you want, however the entire weapon will then turn green. For armor I think it’s either a flag on the unit itself or on the buff, I’m not entirely sure if it’s where I described them but it’s definitely possible.
I'm currently making a map with some modified units, and I'll be using temporary and permanent unit buffs.
Right now, every buff (like attack speed) will show as a red or green number next to the stat it is modifying. Is there any way for it to 'stack' with the default statistic?
Like instead of appearing as "0.86 (+0.12)", simply show "0.98"
In reply to Forge_User_35992669:
I believe there is a flag on either the effect, weapon, or buff to collapse the buffs into one number as you want, however the entire weapon will then turn green. For armor I think it’s either a flag on the unit itself or on the buff, I’m not entirely sure if it’s where I described them but it’s definitely possible.
Thank you. For anyone who might need this, for weapons it's called "UI: Collapse Buffed"