First I'm just trying to figure out how to assign a model to a unit. When making a new unit I don't know where I reference the intended actor. I would have thought Blizzard would have made it as simple as some data field like 'actor: actorname' in the unit's info. But is it backwards or something where you have to target the unit from the actor?
It is backwards :). The actor attaches itself to a host unit through its (Basic) Event: Events field, even though every other type of object is attached from the host. The easiest way to make a new one is to duplicate an existing unit's actor.
Alternately, if you want to change the model of an existing unit, you can go to the unit in the data editor, scroll through its attached files (e.g. actors, abilities, etc.) until you get to its models, then in the unit model change the (Basic) Art: Model field. (You can do the same to change the unit's death model, missile model, etc.)
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In the data editor, how do I change what model/actor a unit uses?
How do I make an upgrade change the model a unit uses?
You mean like, from regular marine to shielded marine ?
It was done by upgrade and behavior if i remember correctly.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
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Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
First I'm just trying to figure out how to assign a model to a unit. When making a new unit I don't know where I reference the intended actor. I would have thought Blizzard would have made it as simple as some data field like 'actor: actorname' in the unit's info. But is it backwards or something where you have to target the unit from the actor?
Ahhh, I see.
Well on that case, here are some videos tutorial that might help you.
A fair warning, the videos is from way back.
It is possible with all the blizzard's patches etc, there might be few differences with current version.
Good luck.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
It is backwards :). The actor attaches itself to a host unit through its (Basic) Event: Events field, even though every other type of object is attached from the host. The easiest way to make a new one is to duplicate an existing unit's actor.
Alternately, if you want to change the model of an existing unit, you can go to the unit in the data editor, scroll through its attached files (e.g. actors, abilities, etc.) until you get to its models, then in the unit model change the (Basic) Art: Model field. (You can do the same to change the unit's death model, missile model, etc.)