**EDIT NOTE: This only pertains to the SIEGED siege tank. Not the tank mode.
In short, I'm trying to set it up so that siege tanks will track a target inside their range but when they shoot the turret tracking will pause for a brief second and hold in the position it was in when it fired. (For either a set period in time like a second, or potentially a variable amount of time if that's just as easy).
In long, the siege tank is modified to use an (invisible) projectile attack that targets the location point of unit (it doesn't track the unit, just shoots at where the unit was). The idea is to make it so that you can micro against the tank when you're far enough away from it (changing direction at the time the tank shoots will end up causing the shot to miss a juicy shot on the army). However, I've found that it feels weird because the turret tracking is perfect, never missing a beat and always looking directly at a unit. It makes it hard to keep track of which tanks have shot and which ones haven't and makes micro against multiple ones hard. I would like (if it's possible) the tank turret to briefly have to stay looking towards the point at which it has shot but I'm not sure how I would go about doing that, if it's even possible in the data editor, or if I'd have to use a trigger. Any help is appreciated.
TLDR; How do I freeze turret position for a second after the turret shoots?
**EDIT NOTE: This only pertains to the SIEGED siege tank. Not the tank mode.
In short, I'm trying to set it up so that siege tanks will track a target inside their range but when they shoot the turret tracking will pause for a brief second and hold in the position it was in when it fired. (For either a set period in time like a second, or potentially a variable amount of time if that's just as easy).
In long, the siege tank is modified to use an (invisible) projectile attack that targets the location point of unit (it doesn't track the unit, just shoots at where the unit was). The idea is to make it so that you can micro against the tank when you're far enough away from it (changing direction at the time the tank shoots will end up causing the shot to miss a juicy shot on the army). However, I've found that it feels weird because the turret tracking is perfect, never missing a beat and always looking directly at a unit. It makes it hard to keep track of which tanks have shot and which ones haven't and makes micro against multiple ones hard. I would like (if it's possible) the tank turret to briefly have to stay looking towards the point at which it has shot but I'm not sure how I would go about doing that, if it's even possible in the data editor, or if I'd have to use a trigger. Any help is appreciated.
TLDR; How do I freeze turret position for a second after the turret shoots?
Can destroy the turret actor and create it again later.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg