In Actors tab, the SelectionLocalUpdate event can allow a certain actor to be shown when a specific unit is selected. However, as long as the unit is selected, the actor will be shown, which can be obnoxious in some cases (e.g. too many weapon range indicators). Is it possible to set an actor to be created only if the unit is in the current subgroup? One of the example is pylon power field, however I think its implementation is quite specific and cannot be duplicated.
For subgroup selection using triggers to add/remove a buff would be the easiest option since actors only work on the individual basis without attached unit groups.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
In Actors tab, the SelectionLocalUpdate event can allow a certain actor to be shown when a specific unit is selected. However, as long as the unit is selected, the actor will be shown, which can be obnoxious in some cases (e.g. too many weapon range indicators). Is it possible to set an actor to be created only if the unit is in the current subgroup? One of the example is pylon power field, however I think its implementation is quite specific and cannot be duplicated.
For subgroup selection using triggers to add/remove a buff would be the easiest option since actors only work on the individual basis without attached unit groups.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg