hello comunity, im making a mod with the warcraft3 data in the editor but i cant use the upgrades, i put the ability in the warmill (warmilresearch) (for example) and create the buttons and all but i doesnt work, and so on with every upgrade and research. what can i do? is some tutorial to help me in this? another problem i have is with the attack animation from the blademaster, it only use the "ready" animation for attack, and dont know how to implement skills and leveling to them so if someone can help me with that ill really apreciate it thanks :) PS: sorry my english*.
Is the unit to upgrade specified under the upgrade?
Check what animation names the unit has under the cutscene editor and then change the actor events on the Unit type actor to see that they match the animation names. Alternatively use a Passchance term to get it to use a random animation whose name you specified to play for that event.
Check the complete hero tutorial by OneTwoSC for how to make hero skills that level.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
this is the problem with all my research (upgrades for weapons-armor-building armor, abilities and other stuff) it doesnt match the research with the command and dont show the research :/
PS: i still dont know why i cant use the "attack" animation with the hero blade master, but his mirror image does use it.... and when i change the model to the black rock blademaster he uses the same "standready" animation.... its sooooo frustrating.
hello comunity, im making a mod with the warcraft3 data in the editor but i cant use the upgrades, i put the ability in the warmill (warmilresearch) (for example) and create the buttons and all but i doesnt work, and so on with every upgrade and research. what can i do? is some tutorial to help me in this? another problem i have is with the attack animation from the blademaster, it only use the "ready" animation for attack, and dont know how to implement skills and leveling to them so if someone can help me with that ill really apreciate it
thanks :)
PS: sorry my english*.
Is the unit to upgrade specified under the upgrade?
Check what animation names the unit has under the cutscene editor and then change the actor events on the Unit type actor to see that they match the animation names. Alternatively use a Passchance term to get it to use a random animation whose name you specified to play for that event.
Check the complete hero tutorial by OneTwoSC for how to make hero skills that level.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
this is the problem with all my research (upgrades for weapons-armor-building armor, abilities and other stuff) it doesnt match the research with the command and dont show the research :/
PS: i still dont know why i cant use the "attack" animation with the hero blade master, but his mirror image does use it.... and when i change the model to the black rock blademaster he uses the same "standready" animation.... its sooooo frustrating.