I'm trying to set up a missile to kill itself if, during its movement, it is at a cliff level higher than its caster.
I'm guessing that the Launch Missile Effect's periodic validator/effect might be the key to this but cannot find information on it, or puzzle it out myself. My working theory is to use a Location Compare Cliff Level validator to compare the missile to the caster, but I don't know how I would tell the validator to look at the missile.
Hi,
I'm trying to set up a missile to kill itself if, during its movement, it is at a cliff level higher than its caster.
I'm guessing that the Launch Missile Effect's periodic validator/effect might be the key to this but cannot find information on it, or puzzle it out myself. My working theory is to use a Location Compare Cliff Level validator to compare the missile to the caster, but I don't know how I would tell the validator to look at the missile.
Does anyone have any insights?
The launch missile effect sees the source as the missile unit for some of the fields.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvilGamepedia:
Thanks. I'll give that a try.