Hello, this should be easy, but I can not get it to work...
I want an ability on a unit. When it uses the ability, it has to click on a structure. The unit will move very fast to that structure. It does not obey other orders until it has reached its destination or the structure is destroyed. If possible, the ability can be canceled.
Well I'm kind of a noobie, but since nobody else answered yet...
You need Targeted Ability -> Effect Issue Order: Move (which is an array, which includes patrol and hold position, you have to get the right index (I don't know how much experience you have with the editor)). This in a set with apply Buff Behavior (on the caster) which increases his movement speed. The buff should, if I remember correctly, have a flag to make the unit uncommandable.
You can look at the Adept phase shift as an example. It creates a unit and applies the issue order to it.
To cancel the ability all you would need is Instant Ability -> Remove Behavior effect.
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Hello, this should be easy, but I can not get it to work...
I want an ability on a unit. When it uses the ability, it has to click on a structure. The unit will move very fast to that structure. It does not obey other orders until it has reached its destination or the structure is destroyed. If possible, the ability can be canceled.
Any ideas how to approach this ability?
Well I'm kind of a noobie, but since nobody else answered yet...
You need Targeted Ability -> Effect Issue Order: Move (which is an array, which includes patrol and hold position, you have to get the right index (I don't know how much experience you have with the editor)). This in a set with apply Buff Behavior (on the caster) which increases his movement speed. The buff should, if I remember correctly, have a flag to make the unit uncommandable.
You can look at the Adept phase shift as an example. It creates a unit and applies the issue order to it.
To cancel the ability all you would need is Instant Ability -> Remove Behavior effect.