I would like to have an upgrade, "enrich minerals." Essentially, the upgrade costs minerals to research, but once it's finished it returns a greater amount of minerals to the player. I've been going through the data editor trying to figure out what abilities/behaviors I would use, but I haven't been able to figure out much. Any ideas on how to do it? Thanks in advance :)
So once off mineral boost? Modify player effects can modify the amount of minerals a player has so you could just use a Specialization type ability that uses a Set effect that applies the Modify Player effect and uses an Apply Behavior effect to add a buff stack to regulate how often you can use it.
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