Hello. I am way too used to the WC3 editor to make a whole lot of sense of the SC2 editor, but I know how to do basics like change weapon attack ranges and damage. However, one thing I cannot seem to do is increasing the range of the Ghost's Sniper/Steady fire ability, and I believe it has something to do with the range indicator that pops up when trying to use said ability. In the editor, Ghost>Abilities>Sniper>Range (20) does absolutely nothing to increase the actual range of the spell. Google searches for simple change only yields official Patch Notes and discussions related to it.
Basically, I'm creating a challenge scenario where you take a small team of around 10 units and you have to "puzzle" your way through a massive army set in a very detailed life-like city. The idea is for Marauders to take cover in LoS blockers and deal massive damage to Siege Tanks with a very slow attack speed but increased range, marines being your bread and butter, and Ghosts placed strategically in high ground areas to provide effect over-watch so you can literally take 5 units against an army of 100 with minimal loss of life without making your units "Hero" units (ie god-like attack speed, hp, AND damage.) I'm trying to target specific strengths of each unit and expand them while reducing their capabilities elsewhere. I'm trying to make a "pseudo-realistic" scenario.
It would be so much easier for me if you could just post a simple screen shot of what needs to be changed to make this work. I am not sure if you are wanting me to look under a specific Actor from the actor tab, something from the Ability tab, I just don't know.
Hello. I am way too used to the WC3 editor to make a whole lot of sense of the SC2 editor, but I know how to do basics like change weapon attack ranges and damage. However, one thing I cannot seem to do is increasing the range of the Ghost's Sniper/Steady fire ability, and I believe it has something to do with the range indicator that pops up when trying to use said ability. In the editor, Ghost>Abilities>Sniper>Range (20) does absolutely nothing to increase the actual range of the spell. Google searches for simple change only yields official Patch Notes and discussions related to it.
Basically, I'm creating a challenge scenario where you take a small team of around 10 units and you have to "puzzle" your way through a massive army set in a very detailed life-like city. The idea is for Marauders to take cover in LoS blockers and deal massive damage to Siege Tanks with a very slow attack speed but increased range, marines being your bread and butter, and Ghosts placed strategically in high ground areas to provide effect over-watch so you can literally take 5 units against an army of 100 with minimal loss of life without making your units "Hero" units (ie god-like attack speed, hp, AND damage.) I'm trying to target specific strengths of each unit and expand them while reducing their capabilities elsewhere. I'm trying to make a "pseudo-realistic" scenario.
Any help would be appreciated.
Under the ability the Stats: Range field. There is then also a Range type actor called GhostSnipeRange that is the indicator.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvilGamepedia:
Changing everything in those fields does absolutely nothing to change the actual range.
Abilities>Ghost-Sniper>BasicStats:Range>default 10->20
Actors>GhostSnipeRange>BasicActor:Arc>default 360->720
That second field just adjusts the angle of the range actor.
You checked the Actor: Ability - Link field is set to the right ability?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It would be so much easier for me if you could just post a simple screen shot of what needs to be changed to make this work. I am not sure if you are wanting me to look under a specific Actor from the actor tab, something from the Ability tab, I just don't know.
In reply to KennenMainNA:
Are You sure, that You edit right ability? There are several snipes in game.