Yes there is a limit, I believe it's 50? 64 maybe? It's definitely less than 100 but more than 40 I just can't remember right now. After a unit is full of behaviors, I think each new behavior added just won't attach.
So if you're thinking about having hundreds of behaviors as some sort of upgrade or tracking system, it definitely won't work, sadly.
Triggers can use the Set Unit Custom Value action which could be used as an alternative if you really want to store a lot of numerical information on a single unit.
Is there a limit? Will behaviors not be applied after a certain amount?
Yes there is a limit, I believe it's 50? 64 maybe? It's definitely less than 100 but more than 40 I just can't remember right now. After a unit is full of behaviors, I think each new behavior added just won't attach.
So if you're thinking about having hundreds of behaviors as some sort of upgrade or tracking system, it definitely won't work, sadly.
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Shucks, thanks. Hopefully it's closer to 64. Already put way too much work in and have to run with it, wasn't even thinking about limits.
Triggers can use the Set Unit Custom Value action which could be used as an alternative if you really want to store a lot of numerical information on a single unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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