I've created a squad of 8 marines, that I'm controlling using an invulnerable dummy unit that has the 8 marines as a magazine. I'd like the dummy unit's health to be equal to that of the total health of the 8 marines in the squad. Each marine has 45 health, so the dummy unit has 360 health. My first guess was to use a conjoined behavior but that isn't going to work for obvious reasons. Preferably there is a data solution to this, as a trigger solution is probably inefficient.
On a side note, how can I get ammo units to stop attacking and recall when the unit with the magazine ability issues a move order? Right now they keep attacking until the leash range is hit and that's a bit of a pain.
My understanding is that all units that share a conjoined behaviour take damage when one unit takes damage. This would cause all marines in the squad to take damage when one does, instead of just the marine that took the damage and the controller. It also wouldn't play nice if several marine squads are stacked on top of each other.
Have a buff that is enabled when attacking that applies a second buff which is removed when the unit stops attacking. As a final effect for the second buff tell the unit to move to the point it is standing on.
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I've created a squad of 8 marines, that I'm controlling using an invulnerable dummy unit that has the 8 marines as a magazine. I'd like the dummy unit's health to be equal to that of the total health of the 8 marines in the squad. Each marine has 45 health, so the dummy unit has 360 health. My first guess was to use a conjoined behavior but that isn't going to work for obvious reasons. Preferably there is a data solution to this, as a trigger solution is probably inefficient.
On a side note, how can I get ammo units to stop attacking and recall when the unit with the magazine ability issues a move order? Right now they keep attacking until the leash range is hit and that's a bit of a pain.
Why is a conjoined behaviour not what you want?
Make the host unit use an issue order effect to stop them attacking when it stops.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
My understanding is that all units that share a conjoined behaviour take damage when one unit takes damage. This would cause all marines in the squad to take damage when one does, instead of just the marine that took the damage and the controller. It also wouldn't play nice if several marine squads are stacked on top of each other.
How exactly would I do that? Would I need to use an augment ability?
Have a buff that is enabled when attacking that applies a second buff which is removed when the unit stops attacking. As a final effect for the second buff tell the unit to move to the point it is standing on.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg