I believe you can make it work in the hardcore way: creating "vision units" by a Create Persistent effect in the specific locations (offsets) you desire, they would probably need a timed life behavior. Something like this should work, but if you are making a game where u have multiple units per player it would probably lag really hard ...
I found that I could set the field of view from the unit's data
I want to create such a system that comes with a certain shape of vision and comes into view.
But I can not modify the arc of sight, and it seems that only the radius can be modified
Is there any way to fix the arc of the unit sight?
Effect - Reveal Flags - UnFog
When I use this feature, I can see over walls and obstacles.
Is there any way to block walls and obstacles?
I believe you can make it work in the hardcore way: creating "vision units" by a Create Persistent effect in the specific locations (offsets) you desire, they would probably need a timed life behavior. Something like this should work, but if you are making a game where u have multiple units per player it would probably lag really hard ...
In reply to totemhokem98133:
Are you referring to "Reveal Flags - UnFog"?
It will show up over the obstacles